Anyone Made BF1 Players' Maps?

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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GM Parseth
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Re: Anyone Made BF1 Players' Maps?

Post Sun Jun 17, 2018 11:04 pm

Maybe there is no additional gate because the town ran out of funds to complete it? A good way to endear the party to Baronet Halden Rathwynn is to provide the funds to build the interior gate?
Working on - The Fallen City & The Baroness of Blood
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Hywaywolf
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Re: Anyone Made BF1 Players' Maps?

Post Mon Jun 18, 2018 12:24 am

nice
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Solomoriah
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Re: Anyone Made BF1 Players' Maps?

Post Mon Jun 18, 2018 9:13 am

orobouros wrote:
Sun Jun 17, 2018 8:24 am
On that note, I thought the narrow passage from the town to the keep area was made as an intentional funnel. Anybody trying to get through would probably face a barrage of arrows from above, from both sides, if trying to force their way in. The stairs leading up to the top of the walls right next to that might not be the best tactical placement. Of course, tactics are rarely the only thing considered when building a fort.
Any stairs to the wall-top in the outer bailey are incorrect.

A gate separating the baileys was planned, but never built... the Baronet has yet to convince his father to complete it, and is as yet unwilling to make major changes unilaterally.

An attack on the fort might change his mind.
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Hywaywolf
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Re: Anyone Made BF1 Players' Maps?

Post Mon Jun 18, 2018 2:20 pm

Or a zombie apocalypse occurring within the village area :)
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GM Parseth
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Re: Anyone Made BF1 Players' Maps?

Post Mon Jun 18, 2018 6:55 pm

All wonderful ideas (and ones I may be using for when I eventually run Morgansfort :lol: )
Working on - The Fallen City & The Baroness of Blood
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