Sorry I never replied to this before, Itlas... must not have noticed. For the record, no one is likely to write the supplementary material you have requested just because you asked. To get things done around here, you have to pitch in and do at least some of it yourself. There are no standard rules for stronghold-building/follower-gathering for any of the core classes, as far as I know, but if you or anyone wants to submit such a supplement, I'm open to the idea.Itlas wrote: ↑Fri Jun 02, 2017 3:32 amHi,I would like to see rules for the Strongholds after level 9 for the new classes.
For example a Druid instead of a Temple could be required to find or create a small Sacred Grove where to host 2d8 followers (as a cleric) and the Druid could choose between human followers and animal followers.
NOW... regarding the recently-uploaded Druid supplement update:
Druids: A Basic Fantasy Supplement, Release 5 -- August 27, 2018
Numerous minor textual revisions have been made to this version of the Druid supplement by several team members.
One of the things suggested by someone (but I can't figure out who, right now) is that the durations for Animate Natural Objects and Conjure Woodland Beings are too short, and that they should be turns rather than rounds. However, my research indicates that rounds are correct. In particular, Animate Natural Objects is a variation on Animate Object from the Core Rules, where duration is definitely in rounds.
On another note... distances. I'm seeing all of the following formats:
100 ft + 10'/level
We need to be consistent here. The Core Rules never use "ft." for spells. Supplements shouldn't either, OR we should change the Core Rules to do it with "ft." instead of single-quotes. (But that's not happening.)
At some point, someone needs to go through the Druid and, probably, Illusionist supplements and check all the ranges and areas of effect.