SmootRK wrote:LibraryLass wrote:Solomoriah wrote:Sorry, game day. I'll try to get it looked at tonight.
Oh, hey. No problem. Game day's gotta come first.

perhaps a little summary of your changes?
At glance it seems OK. I like having animal summoning spells... ought to be druid's bread and butter.
Honestly I only changed the spell list and added a description for Slow Poison, which is not in the core (but is in Libram Magica, so is the Faerie Fire description I used) but was unexplained in the previous release-- the basics of the class and giving them a turning mechanic both seemed solid to me.
The spell list is now as follows, with the ones in bold being spells the druid did not have in the previous release:
First Level Druid Spells
1 Animal Friendship
2 Create Water
3 Cure Light Wounds*
4 Detect Magic
5 Detect Snares and Pits
6 Entangle
7
Faerie Fire
8 Pass Without Trace
Removed: Light
Second Level Druid Spells
1
Charm Animal
2 Find Traps
3 Heat Metal
4
Obscuring Mists
5 Produce Flame/Cold
6 Slow Poison
7 Speak With Animals
8 Warp Wood
Removed: Snake Charm, Message
Third Level Druid Spells
1 Assume Animal Form
2 Call Lightning
3 Cure Disease
4 Hold Animal
5
Neutralize Poison
6 Plant Growth
7 Protection From Fire
8 Water Breathing
Removed: Continual Light
Fourth Level Druid Spells
1 Call Woodland Beings
2 Control Temperature, 10' Radius
3 Cure Serious Wounds*
4 Lower Water
5 Tree Sanctuary
6 Protection From Lightning
7 Speak With Plants
8
Summon Animals I
Removed: Sticks to Snakes
Fifth Level Druid Spells
1 Commune With Nature
2 Control Winds
3 Dispel Evil
4 Flame Strike
5
Growth of Animal
6 Rock to Mud
7
Summon Animals II
8 Wall of Fire
Removed: Nothing
Sixth Level Druid Spells
1
Animate Natural Objects
2 Part Water
3 Reincarnation
4 Pass Tree
5 Weather Summoning
6 Word of Recall
Removed: Animate Object (sort of)