Druids Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: Druids Supplement

Post Mon Aug 27, 2018 5:48 pm

Itlas wrote:
Fri Jun 02, 2017 3:32 am
Hi,I would like to see rules for the Strongholds after level 9 for the new classes.
For example a Druid instead of a Temple could be required to find or create a small Sacred Grove where to host 2d8 followers (as a cleric) and the Druid could choose between human followers and animal followers.
Sorry I never replied to this before, Itlas... must not have noticed. For the record, no one is likely to write the supplementary material you have requested just because you asked. To get things done around here, you have to pitch in and do at least some of it yourself. There are no standard rules for stronghold-building/follower-gathering for any of the core classes, as far as I know, but if you or anyone wants to submit such a supplement, I'm open to the idea.

NOW... regarding the recently-uploaded Druid supplement update:

Announcing!

Druids: A Basic Fantasy Supplement, Release 5 -- August 27, 2018
Numerous minor textual revisions have been made to this version of the Druid supplement by several team members.

https://basicfantasy.org/downloads.html#druids

One of the things suggested by someone (but I can't figure out who, right now) is that the durations for Animate Natural Objects and Conjure Woodland Beings are too short, and that they should be turns rather than rounds. However, my research indicates that rounds are correct. In particular, Animate Natural Objects is a variation on Animate Object from the Core Rules, where duration is definitely in rounds.

On another note... distances. I'm seeing all of the following formats:

100'+10'/level
100 ft + 10'/level
200 ft

We need to be consistent here. The Core Rules never use "ft." for spells. Supplements shouldn't either, OR we should change the Core Rules to do it with "ft." instead of single-quotes. (But that's not happening.)

At some point, someone needs to go through the Druid and, probably, Illusionist supplements and check all the ranges and areas of effect.
My personal site: www.gonnerman.org
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SmootRK
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Re: Druids Supplement

Post Tue Aug 28, 2018 8:58 am

Not super surprised that there are (still) some errors within the Druid Supplement. When I re-wrote the bulk of the textual material, it was one of my first delves into helping around here. And yes, the Illusionist likely has similar small errors within, as it was also (re)developed in-about the same time frames.

The original (release 1) versions were simple write-ups. Things like "use cleric combat tables" or "treat as Magic-User for most regards", and otherwise only the differences from the core classes were actually detailed. I like these much better written out as if they were full entries or pages that could be dropped right into the core rules.
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Solomoriah
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Re: Druids Supplement

Post Tue Aug 28, 2018 8:25 pm

I agree with filling out the details of the subclasses, so long as we don't duplicate Core Rules spells. There's just no point to that.
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chiisu81
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Re: Druids Supplement

Post Mon Sep 10, 2018 11:12 am

Here's r6 with track changes enabled.
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BF-Druid-Supplement-r6.odt
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