Basic Fantasy Field Guide Volume 3

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Fabian
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Re: Basic Fantasy Field Guide Volume 3

Post by Fabian »

The Decempus:
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SmootRK
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Re: Basic Fantasy Field Guide Volume 3

Post by SmootRK »

Just keeps getting better... and I really liked the previous versions!
8-)
Is it really the end, not some crazy dream?
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Fabian
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Re: Basic Fantasy Field Guide Volume 3

Post by Fabian »

Thank you!
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toddlyons
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Re: Basic Fantasy Field Guide Volume 3

Post by toddlyons »

Definitely great work here, Fabian.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

Seven
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Re: Basic Fantasy Field Guide Volume 3

Post by Seven »

Truly outstanding work.
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chiisu81
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Re: Basic Fantasy Field Guide Volume 3

Post by chiisu81 »

Just noticed the page number on the blank page at the beginning, will fix next release
Seven
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Re: Basic Fantasy Field Guide Volume 3

Post by Seven »

No Halloween monsters, eh?
So here's something from the more, uh, modern Scottish folklore.

Headtheball

Armor Class: 16
Hit Dice: 6+6*
No. of Attacks: 1bite, +1 bite for each extra opponent
Damage: 2d4bite, 1d6+special bite
Movement: Fly 40'
No. Appearing: 1
Save As: Fighter: 6
Morale: 11
Treasure Type: U
XP: 555

An Headtheball appears as an orb with a large central eye and a mouth full of sharp teeth. It has a crown of seven vipers growing on its head, similar to a medusa's hair. Its colouration varies from brownish green to reddish brown. It is about 3 feet in diameter and it hovers in place. To move, it fills itself with air and blows it out violently. This means it only moves in straight line, but it can spin upon itself at will and can rebound on walls. It also means it usually moves away if hit successfully.
Against a single opponent, an headthewall will only use its bite, doing 2d4 points of damage, but each additional opponent in range will be targeted by a snake bite, doing 1d6 points of damage and inflicting a random poison with a duration of 2d4 turns unless saved against. The various poison are:
1. Paralysis
2. Blindness
3. Vertigo (inflicted victim can't stand unassisted)
4. Sleep
5. Hallucinations
6. Loss of voice.
Little is known about the creature but it obviously has a low intelligence and is prone to rolling its eye and shouting insults. It weights no more than 30 pounds and does not appear to have a brain.
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Solomoriah
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Re: Basic Fantasy Field Guide Volume 3

Post by Solomoriah »

Interesting concept, but a bit too flippant to suit me... we'd need to tone that down, and maybe come up with a better name? I don't think I get the joke there.
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Seven
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Re: Basic Fantasy Field Guide Volume 3

Post by Seven »

Well, it works on different levels.
First it's from an expression that is not considered excessively offensive.
Like, only complete head-the-balls think Scots hate Brits.
Second, it's a parody of a monster that is not open license.
But, it's massively different. Almost the complete opposite.

I guess I was inspired by reading a known Scottish author.
But, if it's rejected, no-biggie.
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