I want to go back to this, again, since this is the direction I see things going at the moment.
Solomoriah wrote:
A "prescriptive" supplement should provide, at most, one way to do things. It should be possible to use the supplement in its entirety without wrecking your game.
A "constructive" supplement should provide materials and advice for DIY changes to your game. Any supplement that provides more than one way to do things is constructive.
When a supplement is prescriptive, it can contain many more or less unrelated rules; if constructive, it should focus on the one thing its constructing.
So, as I understand it, a prescriptive supplement is like a meal you order off the menu: It comes with an entree, salad, and a side dish; you can eat it all and that's fine, or you can pick and choose. A constructive supplement is like a themed buffet: You can pick and choose from among many options, all sharing the theme (e.g., Chinese food), but if you eat it all you'll die.
Is that about right?
Now, given all the comments above, it looks like our current options list for a prescriptive MU Options supplement might include:
- Add clubs and staves (and maybe darts)
- Bonus spells for intelligence
- Maybe artikid's armor idea
And several people have suggested:
- Maybe use the 0-Level Spells supplement
- Maybe use some form of auto-Detect Magic
Honestly, I like the auto-Detect Magic, and I will probably use it in my house rules, but it isn't very BF-ish.
Another couple of ideas off the top of my head.
First, what about adding something like the following table?
Roll d6:
1. You get a magical scroll with the spell ??? on it
2. You have raised a large dog and paid for it to be trained as a guard dog; it is completely loyal to you and will protect you
3. You get a Ring of Protection +1
4. etc.
Second, what about getting rid of or reducing the 500gp cost to transcribe spells into the spellbook?
Or maybe we should just recommend bonus spells for intelligence and call it good?