Re: Scouts Supplement
Posted: Thu Aug 30, 2018 8:21 am
r4 with track changes enabled uploaded here.
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https://www.basicfantasy.org/forums/viewtopic.php?f=19&t=228
I disagree with this. Scouts should be to thieves what rangers are to fighters.I think it should lose its wilderness focus (as that's the Ranger's thing) and double-down on the sneaky fighter thing. Make it an outright Fighter/Thief hybrid.
Dimirag, as is often the case you and I are on the same page. The ranger is often little more than the "fighter who can track" and I believe there's room for a "thief who can track" as well. A little overlap isn't a bad thing.
I didn't know that. Can you tell me what book Jason was looking at?
Maybe. The main issue is that it's explicit; while I'd give a surprise bonus to the Thief if one moved silently and/or hid in shadows, I don't have that as an explicit rule in the Core.
These seem reasonable to me.
I disagree here. The Thief has just as strong a reason to be a good listener (not getting caught and possibly incarcerated or executed is a pretty strong reason).
Again, seems reasonable to me.
True, mainly due to the more limited number of abilities.
Actually I'm planning to drop these to WIS 9, DEX 9. I really don't get the STR minimum.
I'm good with making them identical to thieves in this area.
I'm just not in favor of this. I really don't like it at all. I prefer to keep this kind of thing in Combat Options for balance reasons.
I don't like it as it is, it's true. I'm reworking it to grant benefits at various levels instead of getting the full hit up front.
Um... why? The bigger hit die is significant enough IMO to account for the higher XP table. Changing out the percentile skills weakens them a bit compared to the thief, so yeah, compensation I suppose, especially with sneak attack/backstab removed. However, I'm hopeful my revised bow abilities will be adequate compensation for the latter.
No, not messing with this ability.
Interesting. How would that work?
Not sure this fits the concept all that well.
I like the premise (making them faster in the wilderness) but not the method. I'd prefer to give a flat bonus, probably 1/3 since the movement rates are laid out that way. In fact, I'm doing just that right now...Dimirag wrote: ↑Wed Mar 24, 2021 3:05 pm-Ability to move at higher speed than non-scouts on rough terrains.
-Ability to force march (some options):
-- At 75% extra speed
-- At more consecutive days without suffering damage.
-- Suffering only half damage (rounded down, minimum 0)
-- Can roll the saving throw more times after failed.
-- Saving throw bonus to avoid damage.
Interesting, but I'm not doing this just yet.
I don't mind overlaps, but it looked that Rangers and Scouts had more in common than in differences.
Quote from Crazycrypt/Jason "My version was based off of the book series "The Ranger's Apprentice" by John Flanagan"I didn't know that. Can you tell me what book Jason was looking at?
I'm not saying they are unreasonable, but do to the similitude with the Rangers, maybe reworking the values may help to separate them further.These seem reasonable to me.
I agree with you, but I thought Scouts could benefit from some improvement in some skills, and Listening felt like the core skill to improve.I disagree here. The Thief has just as strong a reason to be a good listener (not getting caught and possibly incarcerated or executed is a pretty strong reason).
Again, just to make them different than Rangers in the same area.Again, seems reasonable to me.
Exactly, just pointing it out on the open as a way of final balancing.True, mainly due to the more limited number of abilities.
Me neither, fighting its not the class primarily function, I could see Constitution as a third requirement.I really don't get the STR minimum.
I like your take, its more original than giving them a bonus with a slower level increment.I don't like it as it is, it's true. I'm reworking it to grant benefits at various levels instead of getting the full hit up front.
The way the class was presented, seemed to me like it did not offered to much variation from a thief or a Ranger once the TWC and bow specialization where removed, specially with some skills having the same chances that those classes, and others being lower, a terrain specialized thief could have more chances on that terrain, but having much less on others.Um... why? The bigger hit die is significant enough IMO to account for the higher XP table. Changing out the percentile skills weakens them a bit compared to the thief, so yeah, compensation I suppose, especially with sneak attack/backstab removed. However, I'm hopeful my revised bow abilities will be adequate compensation for the latter.
The GM must make a successful saving hrow for characters to not become lost in trackless places.Interesting. How would that work?
I wasn't set on any specific method, hence the different approaches, a flat value is a good and easy option.I like the premise (making them faster in the wilderness) but not the method. I'd prefer to give a flat bonus, probably 1/3 since the movement rates are laid out that way. In fact, I'm doing just that right now...