Giant Ferrets with Human Heads
Posted: Sat Dec 17, 2016 1:02 pm
Good Afternoon all
I am getting a game ready for the Xmas holidays, and my eldest son asked if he could play as something rather unusual. I thought I'd humor him and try and sort this out for him, but I was wondering if anyone here would check my homework so to speak?
"Fatum Faucibusorci usually measure 5 feet in length, and rather than adopting any kind of true anthropomorphism, have adopted what they believe to be the best elements of Human and Ferret physiology: that is, all the reasoning, higher thinking and communication skills of the modern man, plus his size, but with all the skills, abilities and cuteness of the domesticated polecat known as a Ferret.
Stat Restrictions:
Minimum Dexterity 9
Maximum Constitution 12
Restrictions for Race: Cannot use Armour unless specially made, and even then anything more than Leather Armour will negate certain skills. Cannot use Shields, Cannot use any two handed weapons or missile weapons of any kind.
Can only be surprised on a roll of 1 on a D6
Are Excellent swimmers, but tire easily (not sure how to represent this)
All Fatum can use the Thief skills Move Silently, Climb Walls, Hide and Sneak Attack.
Can use the Assassin skill Shadowing
Can use the Barbarian skills Alertness, Animal Reflexes, Hunter and Runner
Can use the Jester skill Catch Object
Fatum can become Fighters, Great Way Adepts, Jesters, Rangers, Scouts and Thieves. Any Skill in these classes that depend on manual dexterity becomes more difficult to the tune of about 20%, where as any skill using natural movement, agility or charm becomes easier by about 20%.
Saving throws get a +4 across the board, and never roll higher than D6 for hit points regardless of class."
I am getting a game ready for the Xmas holidays, and my eldest son asked if he could play as something rather unusual. I thought I'd humor him and try and sort this out for him, but I was wondering if anyone here would check my homework so to speak?
"Fatum Faucibusorci usually measure 5 feet in length, and rather than adopting any kind of true anthropomorphism, have adopted what they believe to be the best elements of Human and Ferret physiology: that is, all the reasoning, higher thinking and communication skills of the modern man, plus his size, but with all the skills, abilities and cuteness of the domesticated polecat known as a Ferret.
Stat Restrictions:
Minimum Dexterity 9
Maximum Constitution 12
Restrictions for Race: Cannot use Armour unless specially made, and even then anything more than Leather Armour will negate certain skills. Cannot use Shields, Cannot use any two handed weapons or missile weapons of any kind.
Can only be surprised on a roll of 1 on a D6
Are Excellent swimmers, but tire easily (not sure how to represent this)
All Fatum can use the Thief skills Move Silently, Climb Walls, Hide and Sneak Attack.
Can use the Assassin skill Shadowing
Can use the Barbarian skills Alertness, Animal Reflexes, Hunter and Runner
Can use the Jester skill Catch Object
Fatum can become Fighters, Great Way Adepts, Jesters, Rangers, Scouts and Thieves. Any Skill in these classes that depend on manual dexterity becomes more difficult to the tune of about 20%, where as any skill using natural movement, agility or charm becomes easier by about 20%.
Saving throws get a +4 across the board, and never roll higher than D6 for hit points regardless of class."