Hex Based Morgansfort map

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
Nekron99
Posts: 324
Joined: Tue Jun 07, 2011 12:01 pm
Location: DeRidder, Louisiana

Re: Hex Based Morgansfort map

Post Sat Jul 08, 2017 9:57 pm

Has anyone else developed the Western Lands farther than what is in the Morgan's Fort book? I have a really good write up regarding the Church of Tah, but am looking for any info on developments in the Slateholm and Corvis areas. Looking to start a new campaign here in the near future and wanted to get some ideas.
Player: I drink the potion!
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
User avatar
Solomoriah
Site Admin
Posts: 6995
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Hex Based Morgansfort map

Post Sat Jul 08, 2017 10:10 pm

Have you seen my ebook, One Night in Slateholm? It's a work of fiction, but you might find it of use anyway.
My personal site: www.gonnerman.org
User avatar
Nekron99
Posts: 324
Joined: Tue Jun 07, 2011 12:01 pm
Location: DeRidder, Louisiana

Re: Hex Based Morgansfort map

Post Fri Aug 11, 2017 11:03 pm

That crenelated edge makes the map look good. Thank you for touching it up. Hope it helps someone envision the land and helps in their game.
Player: I drink the potion!
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
User avatar
Solomoriah
Site Admin
Posts: 6995
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Hex Based Morgansfort map

Post Mon Aug 14, 2017 10:07 am

Hey, do you have a version of your map without the labels (or in some layered format like XCF where I can remove/move them)? I'd like to use your map as a basis for a more detailed map to be shared in my Campaign Journal thread.
My personal site: www.gonnerman.org
Post Reply