Magical Item Compendium

Creating game materials? Monsters, spells, classes, adventures? This is the place!
borgar
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Re: Magical Item Compendium

Post Mon Feb 25, 2019 2:44 pm

I did try another variant but I'm not sure it's any better.
horn_of_doom_v2.png
horn_of_doom_v2.png (124.25 KiB) Viewed 206 times
In any case I put both versions on the dropbox share.
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SmootRK
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Re: Magical Item Compendium

Post Mon Feb 25, 2019 5:06 pm

As do I. Good creepy factor.
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Gilliadson
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Re: Magical Item Compendium

Post Tue Mar 12, 2019 2:40 am

First extremely rare magical item created for Egion:
Tear of the Dragon
This is a Dragon’s tear that has been crystallized in a tear-shaped glass vial by exposure to the light of thirteen nights of full moons forming a smooth gem that is harder than diamond and holding up to twenty-five magical charges that can be used as follows:
Cure Light Wounds - 1 charge
Cure disease - 3 charges
Neutralize Poison - 4 Charges
Raise Dead - 5 charges
Heal - 6 charges
Regenerate - 6 charges
Restoration - 6 charges
A Tear of the Dragon may be recharged by leaving it out in the light of a full moon at the rate of 2 charges per night. It will have 2d12+1 charges on it when found. If found in a Dragon's hoard it has a 75% chance to be fully charged.
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Solomoriah
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Re: Magical Item Compendium

Post Tue Mar 12, 2019 5:58 pm

Borgar, both are very good, but I think I like the first one better. Thanks!
My personal site: www.gonnerman.org
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chiisu81
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Re: Magical Item Compendium

Post Wed Mar 13, 2019 11:07 am

I'll wait if he wants to post a finalized/finished version of the first one for r6.

Gilliadson: I like the Dragon's Tear. Even though extremely rare, maybe 25 charges is a little high?
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Gilliadson
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Re: Magical Item Compendium

Post Wed Mar 13, 2019 3:08 pm

I thought not too high since it would take at least a year to fully charge a depleted one. 3 months to recharge one enough to raise the dead or any of the other high end spells. Unless your world has multiple moons. An alternative charge level maybe 18 (3d6) to start.
Gunthar
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Re: Magical Item Compendium

Post Thu Mar 14, 2019 1:03 pm

The Equalizer

There is a lesser and greater version.
Any weapon can be an Equalizer.

This is a mighty weapon in the hand of a True Neutral wielder.
The lesser version:
It is +1 against TN, +2 against NG, NE, CN, and LN, +3 against LG, LE, CG, and CE.

The greater version:
It is +1 against TN, +2 against LN and CN, +3 against NG and NE, +4 against CG and LE, +5 against LG and CE.

If the wielder is not TN then the weapon behaves differently. The effect is for the lesser version. The greater Equalizer doubles the effects listed below.

If the wielder is LN, CN, NG or NE then it is +1 against LN, CN, NG or NE and +2 against LG, LE, CG, and CE. Against TN the weapon is healing them for 4 HP and dealing no damage.

If the user is LG, LE, CG, and CE then it is +1 against LG, LE, CG, and CE. Against LN, CN, NG or NE these targets are healed by 4 HP and are taking no damage. Against TN these targets are healed by 8 HP and they receive also no damage.
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SmootRK
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Re: Magical Item Compendium

Post Thu Mar 14, 2019 1:54 pm

heh, nice but BFRPG doesn't really have alignment (core). There is a supplement or two about adding alignment.
Gunthar
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Joined: Thu Mar 14, 2019 12:38 pm

Re: Magical Item Compendium

Post Thu Mar 14, 2019 2:34 pm

Zentaril (Longbow)

It is a precious longbow with 20 glowing sapphires inserted in the black wood.

It acts as a longbow +1 when a normal or magical arrow is fired from it. Any normal arrow fired from it is turned into a magical arrow +1. (The combo act like a +2 weapon together.)
The special ability on this longbow is if the string is pulled without an arrow nocked in. Then it fires a special arrow build from fire and lightning with a +4 attack bonus dealing 1d8+2 lightning and 1d8+2 fire damage. After such shot one of the 20 sapphires is becoming dark. The gems are reloaded by one per every 8 hours. If all 20 shots are fired then it takes one complete day to recharge the first gem. After that, it takes again 8 hours per gem.
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