Pirate GM13 wrote: ↑Fri Jul 09, 2021 1:06 am
While we're on the subject...
Wearable, Hat of the Sage
This hat holds all knowledge of a specific subject. When someone wears it, the hat implants the knowledge. The GM can either decide on what the hat knows or can roll a d100 on the following table (taken from the Sage Fields of Study from the Quasi Classes Supplement).
Humankind (by country/region),
Demi-Humans, Humanoids, & Giant-kind
(by specific race, each as a separate field of study) Anatomy & Physiology
1 to 2. Art & Music
3 to 4. History
5 to 6. Heraldry & Symbolism
7 to 8. Languages
9 to 11. Legends & Folklore
12 to 13. Law & Customs
14 to 15. Medicines & Herbalism (non-magical)
16 to 17. Philosophy & Ethics
18 to 19. Politics & Genealogy
20 to 21. Populations & Demography
22 to 23. Psychology & Sociology
24 to 25. Social Structure
26 to 27. Theology & Myth
28 to 30. Warfare (history/tactics)
Physical Universe
31 to 33. Architecture & Engineering Astronomy
34 to 35. Chemistry
36 to 27. Geography
38 to 40. Geology & Mineralology Mathematics
41 to 42. Meteorology & Climatology Oceanography
43. Physics
44 to 45. Topography & Cartography
Planar Environs (by plane/dimension)
46. Accessing and Departing Plane (travel to/from) Denizens & Societies
47 to 48. Ecological Regions & Environmental Concerns Fauna of Plane
49 to 50. Flora of Plane
51 to 52. Geography of Planes (topography & cartography)
53. Monstrosities of Plane
54 to 58. Physical Sciences & Differences from Prime (chemistry, physics, geology, etc.)
Fauna (natural)
59 to 60. Amphibians
61 to 62. Arachnids
63 to 64. Avians
65 to 66. Cephalopods & Echinoderms Fish, Crustaceans & Mollusks Insects
67 to 69. Mammals & Marsupials Reptiles
Fauna (monstrous)
70. Aquatic (including fishlike, crustaceans & mollusk)
71 to 72. Arachnoid & Insectoid
73 to 74. Avians & Skydwelling
75. Cephalopods & Echinoderms
76 to 80. Draconian Studies (dragons and draconic beings)
81 to 82.Mammals & Marsupials
83 to 84. Reptiles (non-draconic)
Flora
85 to 86.Bushes & Shrubs Flowers
87 to 88. Fungi, Molds, & Slimes Grasses & Grains Herbs & Weeds Mosses & Ferns
89 to 90. Trees
91. Unnatural, Strange, Magical, & Monstrous Flora
Supernatural & Unusual
92. Astrology, Numerology, and Portents Afterlife, Ghosts, and other Spirits Cryptography & Codes
93. Dweomercraft (item crafting)
94. Faerie, Fey, Sidhe and related topics Heraldry, Signs & Sigils
95. Divination Magical Studies
96. Transmutation Magical Studies
97. Necromancy Magical Studies
98. Evocations Magical Studies
99. Conjurations Magical Studies
100. Enchantments Metaphysics & Planar Interactions
Based on the rarity of the subjects. The GM may edit this to their liking.