Optional Armor Damage
Posted: Thu Nov 19, 2015 8:20 pm
I was inspired by the Palladium system to add this to Basic Fantasy. It takes their system and merges it into the hardness/hp system used for vehicles in Basic Fantasy. I haven't tested this yet so the numbers may need adjusting.
With the Optional Armor Damage rules, the How to Attack section is modified as follows:
How to Attack
If the total is equal to or greater than the opponent's Armor Class, the attack hits and damage is rolled. If the total is higher than 11 + the target's Dex modifier but less than the target's AC, you hit their armor and roll damage against it.
When armor takes damage equal to or greater its listed HP, AC is reduced by one. If it takes that much again, the armor is useless and all AC from that armor is lost. If the target is using armor and a shield, roll a d6. If you roll a 1 or 2, you hit the armor. Otherwise, you hit the shield.
Armor Hardness / HP
Leather 1 / 6
Chain 2 / 10
Plate 3 / 16
Shield 3 / 8
Damaged armor that has taken damage less than twice its HP can be repaired by an armorer.
(Edited for better clarity.)
With the Optional Armor Damage rules, the How to Attack section is modified as follows:
How to Attack
If the total is equal to or greater than the opponent's Armor Class, the attack hits and damage is rolled. If the total is higher than 11 + the target's Dex modifier but less than the target's AC, you hit their armor and roll damage against it.
When armor takes damage equal to or greater its listed HP, AC is reduced by one. If it takes that much again, the armor is useless and all AC from that armor is lost. If the target is using armor and a shield, roll a d6. If you roll a 1 or 2, you hit the armor. Otherwise, you hit the shield.
Armor Hardness / HP
Leather 1 / 6
Chain 2 / 10
Plate 3 / 16
Shield 3 / 8
Damaged armor that has taken damage less than twice its HP can be repaired by an armorer.
(Edited for better clarity.)