CS1 Castle by the Sea

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teaman
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Re: CS1 Castle by the Sea

Post Fri Jun 24, 2016 5:57 am

chiisu81 wrote:Looks good as always! :) Be sure to email 300-dpi version to Solo.
I just sent the picture to Solo, and thanks for the kind words.
Teaman is the sole proprietor of Sharp Mountain Games at drivethrurpg.com. (Soon he'll be able to purchase the name brand peanut butter!). Come take a look if you have some time.

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Solomoriah
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Re: Castle by the Sea

Post Wed Jun 29, 2016 11:32 pm

AlMan wrote:Fortress of the Barbarian Queen

pg 26 – Notes on the Castle – Wandering Monsters

There are several wandering monsters, but they haven’t been given any stats.
I said before that detailing wandering monsters isn't a requirement, but we're going to do it. I'll try to get it done before the next release.
AlMan wrote:pg 29 – 12. Staircase – second paragraph

“The barbarians have set the stars with a rolling barrel trap.”

Should be

“The barbarians have set the stairs with a rolling barrel trap.”
As I noted before, the rolling barrel trap makes no sense. The Lead Filled Juggernaut of Death which does 1d4 points of damage? Nope. I've changed the filler to gravel (still pretty heavy), removed the "large" bit from the description, and upped the damage to 1d12. Also added the chance the trap will be tripped.

Now for the parts I left unfinished before:
AlMan wrote:Castle Under the Sea

pg 36 – 17. East Hall – 6 Locathah with spears:

For each set of boxes two are missing.
Good catch. Fixed.
AlMan wrote:Call of Doom

pg 38 – What’s going on here? 3rd paragraph
“By some perverse gift of the god of undead, t can cast the spells it knew in life,…”

Should be

“By some perverse gift of the god of the undead, it can cast the spells it knew in life,…”
Fixed.
AlMan wrote:Open Game License

pg 49 – 15 Copyright Notice

May need to include copyright notice for the Barbarian Supplement since it was mentioned in “Fortress of the Barbarian Queen”
Done. Doing that means importing several copyright notices since Barbarians derives from several other supplements. Not that it matters, in this case, as there are already a bunch of copyright statements in there due to using the Field Guide.

I need to do a full reading of the adventures in this module; I suspect there are many small issues of presentation that need ironing out.

I'm going to post a release which does not include the missing wandering monster stats (one of the reasons I want to read the module is to figure out how the larger wandering monsters fit in to that adventure) but which does incorporate all the changes to date. Feel free to review the new release and let me know if you find anything else.
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Dawnivia the Red
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Re: CS1 Castle by the Sea

Post Thu Jun 30, 2016 4:22 pm

Thanks everyone so far for helping make the necessary edits to my barbarian adventure. Since I'm still fairly new to writing adventures for a wider audience besides a singular gaming group it helps me to learn--especially since I'd love to write a full print length adventure supplement at some point down the road.

I appreciate the edits made so far--particularly fixing the rolling barrel trap.

I noticed there was some concern about having all the monsters on the floor below while the barbarians lived upstairs. Would you guys say the whole lower floor would need to be revamped to fix this issue?
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Solomoriah
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Re: CS1 Castle by the Sea

Post Thu Jun 30, 2016 11:39 pm

Actually, I'm mostly concerned with the wandering monsters... where do they live? If they are coming in from outside, why don't the barbarians lock the doors or something?
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Dawnivia the Red
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Re: CS1 Castle by the Sea

Post Fri Jul 01, 2016 9:42 am

Is it acceptable to remove the wandering monsters all together and simply stick with the monsters who area already present? The barbarians would most likely take precautions to keep any more monsters from entering the building, like you said.
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Re: CS1 Castle by the Sea

Post Fri Jul 01, 2016 10:23 am

I'd be good with that. I'll get that into the next release.

Several of the adventures use forms of they as singular pronouns. On the general question of whether or not to do this, I'm undecided, but for Basic Fantasy products it's against the style guidelines. (Did I ever write those down? I forget.) I'll be making a pass looking for those situations, but if any of you notice any such cases then please post them here for my review. Thanks!
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chiisu81
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Re: CS1 Castle by the Sea

Post Fri Jul 01, 2016 10:36 am

I'll add that to my in-progress Style Guide. I've seen many uses of "they" or "him or her", and we use the traditional "him/his" correct?
I like to point out spelling mistakes and post GIFs.
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Solomoriah
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Re: CS1 Castle by the Sea

Post Fri Jul 01, 2016 5:04 pm

"his or her"/"him or her" etc. is standard. We use inclusive language, without violating the rules of English as they were circa 1981.

Many times, I rewrite parts in a different way to avoid needing "his or her" constructions. In particular, I try never to have more than one in a single sentence. But I'm not sure that's appropriate for the style guide... as I've said before, some rules should remain unwritten.
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teaman
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Re: CS1 Castle by the Sea

Post Sat Jul 02, 2016 7:41 am

Thanks for including the mermaid in the latest release. She looks great!
Teaman is the sole proprietor of Sharp Mountain Games at drivethrurpg.com. (Soon he'll be able to purchase the name brand peanut butter!). Come take a look if you have some time.

http://drivethrurpg.com/browse/pub/8418 ... tain-Games
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chiisu81
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Re: CS1 Castle by the Sea

Post Thu Jul 14, 2016 8:20 am

Working on R8 and will then email to Solo.
I like to point out spelling mistakes and post GIFs.
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