Cops & Robbers lets you play a "modern" game. It includes rules for firearms, calculating AC, and accounting for magic.
I wrote this supplement for an upcoming game I'm running aboard a cargo ship in the 1920s. The first draft was written with the 1920s in mind, but I've revised the rules to account for multiple eras.
This supplement is only a supplement. It's a brief, two-page document with a few organized thoughts that should set the tone for a good, modern game. But this document is not a complete re-interpretation of the BFRPG core rules. Beyond setting the tone, the supplement leaves a lot of the detail up to the GM and player.
This document is a complete draft. But it is just a draft. As always, feedback is VERY welcome.
- The PDF:
- The ODT: