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Re: Combat Options Supplement
Posted: Wed Feb 13, 2013 9:04 am
by SmootRK
If you are going to put in a revised copy, insert the Light Weapons (Dexterity bonus to Hit). That one works well to help a Dex based fighter remain viable along a Str based one... I have used it in and really found no balance issues (mostly because STR still is the stat for the damage roll, and the fact that the applicable weapons typically do less damage anyhow).
The other "Two-Hander Style" works well too, but you (Solo) had reservations. I still think it should have a place in this Document (being the only applicable spot at this time for either of these).
Re: Combat Options Supplement
Posted: Wed Feb 13, 2013 11:02 am
by dymondy2k
Shield Splintering = Sunder?
Re: Combat Options Supplement
Posted: Wed Feb 13, 2013 1:53 pm
by Joe the Rat
shield splinter is a defensive response, sunder implies a break attempt.
Sacrifice Defense or some such?
Re: Combat Options Supplement
Posted: Wed Feb 13, 2013 2:43 pm
by LibraryLass
I really think the name ought to be left as is-- it's become fairly popular in the last several years under that name. Changing it I think, would smack of pretense.
Re: Combat Options Supplement
Posted: Wed Feb 13, 2013 3:28 pm
by dymondy2k
I wonder if Sunder could be the same thing from the offensive side.. sacrifice a critical to destroy an opponents shield..
Re: Combat Options Supplement
Posted: Thu Feb 14, 2013 1:49 pm
by artikid
hello, here is release 2
@Solomoriah: I added SmootRK in the credits, two of the new optional rules are his work, I just did the editing.
EDIT: new file in later post
Re: Combat Options Supplement
Posted: Thu Feb 14, 2013 6:03 pm
by SmootRK
You might add small note on Shield Specialization, that if the Game Master utilizes other non-standard shield types (such as found in the Armor & Shield Supplement) then the character must acquire specialization in each such type.
Likewise something similar for the Armor section, but that is already sort of assumed.
Which also makes me think of something that ought to be addressed by the Armor Supplement... going there next.
Re: Combat Options Supplement
Posted: Thu Feb 14, 2013 8:42 pm
by Maliki
I'm not sure I fully understand this section.
Shield specialist
A fighter character may sacrifice a specialization rank to gain a + 1 to AC when wielding a shield, up to a maximum of +2.
Does this mean he can only spend 1 specialization slot on a shield, giving him a total AC bonus of +2 (1 for the shield and 1 for specialization) or can he spend 2 specialization slots on a shield, for a total AC bonus of +3 (+1 for the shield and 2 for specialization.)?
Re: Combat Options Supplement
Posted: Thu Feb 14, 2013 8:59 pm
by Solomoriah
I think it's the latter.
I'd prefer "spend" or "use" instead of "sacrifice."
Re: Combat Options Supplement
Posted: Thu Feb 14, 2013 11:46 pm
by LibraryLass
I agree with Solo on both counts.