Combat Options Supplement

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Solomoriah
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Re: Combat Options Supplement

Post Mon Nov 16, 2015 10:30 pm

In my opinion, Combat Options should keep the current, "basic" weapon specialization rules. The Weapons Specialization supplement would include the "advanced" system with all the optional bits.
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LibraryLass
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Re: Combat Options Supplement

Post Tue Nov 17, 2015 4:21 pm

Alright, having consulted my brother I've decided to go with cleave variant 2 for the next release candidate. Here it is. I've left Armor and Shield specialization in for now, but if we branch out and do the specialization supplement, I can take them out to make room for them in that if you prefer.

Edit: Whoops, forgot the attachments
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Dimirag
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Re: Combat Options Supplement

Post Tue Mar 01, 2016 8:07 pm

How about adding this?
Solomoriah in [url=http://www.basicfantasy.org/forums/posting.php?mode=quote&f=19&p=21249]Rangers and Paladins Supplements[/url] wrote:One of the supplementary rules I've been musing over for Combat Options is this one:

Unarmored Combat

Characters who, for whatever reason, engage in combat while wearing no armor whatsoever have a base Armor Class of 11, plus Dexterity bonus, plus the character's normal Attack Bonus. Use of a shield is allowed (to those characters who may use shields normally), as are magical protection items which are not otherwise properly armor (such as rings or cloaks of protection). This improved base Armor Class only applies to opponents the character is aware of and whose location is at least approximately known, as it is not possible to defend effectively against attackers you do not know about. This is sometimes called the "Swashbuckler Option."
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: Combat Options Supplement

Post Tue Mar 01, 2016 8:12 pm

Actually, I was thinking about this just last night.

Quite possibly will be in the next release.
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Solomoriah
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Re: Combat Options Supplement

Post Tue Mar 01, 2016 9:06 pm

... and now it's in there.
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Dimirag
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Re: Combat Options Supplement

Post Tue Mar 01, 2016 9:38 pm

Cool :D
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Hellbrandt
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Re: Combat Options Supplement

Post Tue Feb 21, 2017 8:52 am

A quick question to clear up something in this supplement. When a new weapon specialization is chosen it always starts at Rank 1, independent of the fighter's level? Is that right?

So a fighter at level 10 could have Rank 3 Longsword and Rank 1 Great Axe, or any combination of ranks with 4 different weapons?
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SmootRK
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Re: Combat Options Supplement

Post Tue Feb 21, 2017 9:27 am

Hellbrandt wrote:A quick question to clear up something in this supplement. When a new weapon specialization is chosen it always starts at Rank 1, independent of the fighter's level? Is that right?

So a fighter at level 10 could have Rank 3 Longsword and Rank 1 Great Axe, or any combination of ranks with 4 different weapons?
That's how I see it. As ranks are acquired, the player has choice to apply towards single weapon or to spread to additional weapons.

In addition, I would like mention in next release that specialization ranks can be applied towards "unarmed attacks or grappling". I could even see it possibly applied towards siege weapon attacks, or if some non-standard races are utilized towards innate natural attacks (for instance bite attack of Chelonian or Gore attack of Bisren).
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Solomoriah
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Re: Combat Options Supplement

Post Tue Feb 21, 2017 9:26 pm

Sounds reasonable; I'll consider revising it.
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Hellbrandt
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Re: Combat Options Supplement

Post Wed Feb 22, 2017 9:30 am

SmootRK wrote:
Hellbrandt wrote:A quick question to clear up something in this supplement. When a new weapon specialization is chosen it always starts at Rank 1, independent of the fighter's level? Is that right?

So a fighter at level 10 could have Rank 3 Longsword and Rank 1 Great Axe, or any combination of ranks with 4 different weapons?
That's how I see it. As ranks are acquired, the player has choice to apply towards single weapon or to spread to additional weapons.

In addition, I would like mention in next release that specialization ranks can be applied towards "unarmed attacks or grappling". I could even see it possibly applied towards siege weapon attacks, or if some non-standard races are utilized towards innate natural attacks (for instance bite attack of Chelonian or Gore attack of Bisren).
Thanks for clarifying, when I can I like to have these things straight in my head before they come up at the table...
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