[AA3] Fire Mountain

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teaman
Posts: 726
Joined: Mon Aug 15, 2011 3:04 pm
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Re: [AA3] Fire Mountain

Post Fri Jan 31, 2020 12:08 pm

AlMan wrote:
Thu Jan 30, 2020 3:50 pm
Here is some of what I did.

Put into newer Adventure Template.

Provided an Introduction for the first page of the module that didn’t involve the Introduction in the actual module.

Replaced caravan with vardo.

Changed:
save vs. Dragon’s Breath
To:
save + DEX bonus or penalty vs. Dragon’s Breath

Changed:
save vs. Poison
To:
save vs. Death Ray

Changed
ft
To


Americanized the spelling of some words including: favourite to favorite; goal(er) to jail(er); centre to center; coloured to colored

Moved Teaman’s image to where it is described in the module.
(Still think this is a great image, Teaman.) (Chii, there is also a color version of the image in the thread, possible cover?)

We may also want to note that Fire Mountain was the first module that John Dutton submitted and that Mystery of Drakestein Island is the second. Wulfric's Tomb which was included in AA2 is actually the third module of the series.
Thanks for the kind words, Alman. Did that one a couple years ago, hope I've grown a little as an artist since then.
Teaman is the sole proprietor of Sharp Mountain Games at drivethrurpg.com. (Soon he'll be able to purchase the name brand peanut butter!). Come take a look if you have some time.

http://drivethrurpg.com/browse/pub/8418 ... tain-Games
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AlMan
Posts: 201
Joined: Fri Jun 26, 2015 5:01 pm

Re: [AA3] Fire Mountain

Post Fri Jan 31, 2020 2:15 pm

Made some more edits to this one:
Added non-breaking spaces in stat blocks where needed.

Change an instances of ‘they’ and ‘them’ to ‘the guards’; or ‘the leader’; or ‘the characters’.

Page 1 – Introduction
Added paragraph in Introduction that explains that Fire Mountain is the first module and The Mystery of Drakestein Island is the second. It also mentions that the third adventure, Wulfric’s Tomb is in AA2 and to visit the BFRPG website to get a copy of that too.

Page 2 – Boxed Text

Was:
There is nothing of value for your family that would be worth your lives!
To:
There is nothing of value from your family that would be worth your lives!

Page 4, 5, 6, 9 – Lizard Man – Stat Block – Changed movement rate since AC indicates the Lizard Men are in Armor to match Core Rules “20’ Unarmored 30’ Swim 40’ (not in armor)”and added ‘XP 75’ to the stat block. Added ‘each’ if there was more than one Lizard Man.
Changed:
Mv 30' Swim 40',
To:
Mv 20',


Page 5 – Lizard Man Equipment
Was:
Hand axe, green dragon scale pendant, white dragon scale pendant.
To:
Hand axe each, one has a green dragon scale pendant, the other has a white dragon scale pendant.

Page 5 – Rust Monster – Stat Block
Added ‘XP 405’ to the stat block.

Page 5 – Fire Elemental – Stat Block
Added ‘XP 3385’ to the stat block.

Page 6 – 13 Trapped Alcove
Was:
At the same moment the top section (10‘) of the staircase sinks into the ground…
To:
At the same moment the top 10’ section of the staircase sinks into the ground…

Page 6 – Giant Tuatara Lizard – Stat Block – updated to match core rules and added ‘XP 500’ to the stat block.
Was:
1 Giant Tuatara Lizard: AC 12, HD 6, #At 2 claws/1 bite, Dam 1d4/1d6/1d6, Mv 40'(10'), Sv F5, MI 6
To:
1 Giant Tuatara Lizard: AC 16, HD 6, #At 2 claws/1 bite, Dam 1d4/1d4/2d6, Mv 40'(10'), Sv F5, MI 6, XP 500

Page 7 – Sycorax – Stat Block – changes to match red dragon info from Core Rules. Going by HD Sycorax is a 6th age category dragon, this increases the claw, bite and tail damage, the rules also mention that age 6 dragons have two styles of breath and an improved damage, the XP are calculated from a 12 HD monster with two special attributes also added the attack bonus to the HD field. Left the Morale since the module mentions that Sycorax will fight to death if challenged.
Was:
Sycorax: AC 21, HD 12, #At 2 Claws/Bite or Breath/Tail, Dam 1d8/1d8/4d8 or 10d8/1d8, Mv 30' Fly 80' (20'), Sv F10, MI 12
To:
Sycorax: Age 6, AC 21, HD 12 (+10), #At 2 Claws/Bite or Breath/Tail, Dam 1d10/1d10/5d8 or 12d8 Cone or Line 100’ long by 55’ at far end/1d8, Mv 30' Fly 80' (20'), Sv F12, MI 12, XP 2075

Page 9 – Spotted! – Paragraph one
Was:
Below are the stats for one lizard man:
To:
Below are the stats for a common lizard man:

Page 9 – Single Lizard Man – Stat Block changed AC to 12 since these Lizard Men are in their home lair and will not be wearing armor. Also added XP 75.
Was:
1 Lizard Man: AC 15, HD 2, #At 1 hand axe, Dam 1d6+1, Mv 30' Swim 40', Sv F2, MI 11
To:
1 Lizard Man: AC 12, HD 2, #At 1 hand axe, Dam 1d6+1, Mv 30' Swim 40', Sv F2, MI 11, XP 75

Page 9 – Lizard Man King and Princes – Stat Blocks changed Mv rate to 20’ since they are going to be wearing armor. Also added ‘XP 240’ to the King’s information and ‘XP 145 each’ to the princes information to match their HD.

Page 10 – Typical Caves – Paragraph one
Was:
The cave contains 1d4 lizard men…
To:
The home caves contain 1d4 common lizard men…

There are some things with the maps mostly that need to be done:
Page 13 – Map for Hidden Staircase.
Stairs from location 12 to 13 should indicate that they go up as they go left toward location 13. There should be another column to the right of the map and/or an indication that 18 and 19 are behind the doors on the right of room 17. The path leading south should be updated 18 to 20.

Page 14 – Map for Entrance Chamber room numbers need to be updated 18 to 20, 22 to 24, 20 to 23, 19 to 22,

Page 15 – Map for Cavern of Sycorax room numbers need to be updated 14 to 18 and 15 to 19

Map of Fire Mountian – Locations 1 – 4 are to the north of the dark line. The dark line is location 5. In the mountain are rooms 6 to 23. Location 21 is the dark line on the south side and location 24 is to the south of that line.

I'll post r14 to the first post and to the Dropbox folder.
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chiisu81
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Joined: Fri Aug 19, 2011 3:05 pm
Location: TX, USA

Re: [AA3] Fire Mountain

Post Mon Feb 24, 2020 4:26 pm

r15 added to first post. Lots of little corrections per the style guide.
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