Basic Fantasy Field Guide Volume 2

Creating game materials? Monsters, spells, classes, adventures? This is the place!
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Mon Aug 03, 2020 7:49 pm

Norker

The original was AC 3, which is the mean feature of the creature.
This one is AC14. I believe the right conversion should be AC17.
Is that worth a * to boost the XP to 37. I would lean that way.
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Mon Aug 03, 2020 7:57 pm

Well in my circles devil=pitchfork. Cultural references are far from universal. It's all good.

For the straw golem, I was thinking maybe a rake, a pitchfork, a peasant's flail or some other discarded tool for 1d4 damage. Basically, whatever goes on a scarecrow. Maybe add a line about that and or by weapon type?
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Solomoriah
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Re: Basic Fantasy Field Guide Volume 2

Post Mon Aug 03, 2020 9:11 pm

Seven wrote: Mon Aug 03, 2020 7:49 pm Norker

The original was AC 3, which is the mean feature of the creature.
This one is AC14. I believe the right conversion should be AC17.
Is that worth a * to boost the XP to 37. I would lean that way.
No, a good armor class is not an asterisk; it would have to be better than that to qualify.
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Solomoriah
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Re: Basic Fantasy Field Guide Volume 2

Post Mon Aug 03, 2020 11:45 pm

Seven wrote: Mon Aug 03, 2020 7:57 pmWell in my circles devil=pitchfork. Cultural references are far from universal. It's all good.
The Devil, himself, traditionally is armed with a trident. Calling it a "pitchfork" is a relatively recent thing, the result of tridents becoming decidedly less common (thank goodness) and people not knowing any other name for a three-tined weapon. Yeah, maybe it's a common usage, but I know it's wrong, and I don't like that.
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Seven wrote: Mon Aug 03, 2020 7:57 pmFor the straw golem, I was thinking maybe a rake, a pitchfork, a peasant's flail or some other discarded tool for 1d4 damage. Basically, whatever goes on a scarecrow. Maybe add a line about that and or by weapon type?
Hmm. I can see that. In that case, I'd prefer to use one attack for 1d6 points of damage. I like the overall look, just need to update the description.
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Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Tue Aug 04, 2020 7:55 am

Octobat

It says it won't entangle a larger opponent, but I have no sense of the size of the octobat.
That should probably have been in the description. It's HD8, same as a giant octopus.
So maybe 9 to 12 feet across with 10 feet long tentacles?
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Tue Aug 04, 2020 8:02 am

Octopeople

It's HD8, so the XP value should be 875 rather than 1000.
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Tue Aug 04, 2020 9:35 am

Owlwolf

XP should be 145 instead of 175.
No. Appearing could use Lair value. Let say 2d6+2 to account for females and owletcubs.
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Tue Aug 04, 2020 9:52 am

Paper Tiger

XP should be 735 instead of 635.
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Tue Aug 04, 2020 11:15 am

The Quizmaster

XP should be 1300 instead of 2000.
Seven
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Re: Basic Fantasy Field Guide Volume 2

Post Tue Aug 04, 2020 11:28 am

Rabbit Snake

No. of attack is 1 spit + 1 bite, but from the description is sounds like it should be 1 spit or 1 bite + poison.

Damage is 1d4. Is that for the bite, the acid spit or both?

With acid spit and deadly poison it's probably worth at least 1 *, maybe 2.
XP is given at 150, but with 1 * it would be 100 and with 2 it would be 125.

No Appearing is 1d4 +3, but the description makes no mention of attacking in pit (or colony?).
Maybe change to No Appearing 1, Lair 1d4+3.
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