Eyvique (Tusker)
Posted: Fri Apr 17, 2015 6:18 pm
Eyvique (Tusker)
Armor Class: 14
Hit Dice: 2+2
No. of Attacks: 1 weapon
Damage: 1d6 or by weapon
Movement: 30' Unarmored 40', swim 30'
No. Appearing: 1d6, Wild 2d4, Lair 4d8
Save As: Fighter: 2
Morale: 8
Treasure Type: Q, R each; D, K in lair
XP: 75
Known as Eyvique (sounding essentially like eye-vick) in their native tongue, Tuskers are stout humanoids living in cool to arctic coastal regions. Similar in stature to dwarves, tuskers live simple lives fishing and whaling. As their name suggests they have a pair of long downward-pointing tusks much like a walrus. A tusker is thick skinned and has ample fat reserves giving one protection from both physical attacks and is essentially immune to cold environmental effects. Even extreme or magical cold causes only half-damage. If a save is involved with such a cold-based effect, a tusker receives a +4 bonus. Any tusker involved in grappling attacks does +2 damage due to the tusks, but otherwise a tusker does not attack directly with the tusks.
One out of every five tuskers will be a warrior of 4+4 hit dice (4d8+4 hit points worth ?? XP) and even tougher skin (AC 16). Regular tuskers gain a +1 bonus to their morale if they are led by a warrior. In tusker villages, one will be a chieftain of 8+8 hit dice (8d8+8 hit points worth ?? XP) with an Armor Class of 18, having a +2 bonus to damage due to strength.
Armor Class: 14
Hit Dice: 2+2
No. of Attacks: 1 weapon
Damage: 1d6 or by weapon
Movement: 30' Unarmored 40', swim 30'
No. Appearing: 1d6, Wild 2d4, Lair 4d8
Save As: Fighter: 2
Morale: 8
Treasure Type: Q, R each; D, K in lair
XP: 75
Known as Eyvique (sounding essentially like eye-vick) in their native tongue, Tuskers are stout humanoids living in cool to arctic coastal regions. Similar in stature to dwarves, tuskers live simple lives fishing and whaling. As their name suggests they have a pair of long downward-pointing tusks much like a walrus. A tusker is thick skinned and has ample fat reserves giving one protection from both physical attacks and is essentially immune to cold environmental effects. Even extreme or magical cold causes only half-damage. If a save is involved with such a cold-based effect, a tusker receives a +4 bonus. Any tusker involved in grappling attacks does +2 damage due to the tusks, but otherwise a tusker does not attack directly with the tusks.
One out of every five tuskers will be a warrior of 4+4 hit dice (4d8+4 hit points worth ?? XP) and even tougher skin (AC 16). Regular tuskers gain a +1 bonus to their morale if they are led by a warrior. In tusker villages, one will be a chieftain of 8+8 hit dice (8d8+8 hit points worth ?? XP) with an Armor Class of 18, having a +2 bonus to damage due to strength.