Basic Fantasy Field Guide Volume 2
Re: Basic Fantasy Field Guide Volume 2
Horsemen, Dread
To truly destroy one you must restraine it and then remove its skull
Should probably be restrain.
To truly destroy one you must restraine it and then remove its skull
Should probably be restrain.
- Solomoriah
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Re: Basic Fantasy Field Guide Volume 2
Looks like we have a new proofer here... Excellent!
My personal site: www.gonnerman.org
Re: Basic Fantasy Field Guide Volume 2
If you approve all of Seven's corrections I'll apply to the file in Projects.
Seven, please PM me if you'd prefer to be credited by your real/full name; if not I'll just put "Seven".
Seven, please PM me if you'd prefer to be credited by your real/full name; if not I'll just put "Seven".
Re: Basic Fantasy Field Guide Volume 2
I have no ideas who the authors are.
Ideally, they would have the right answers.
Ideally, they would have the right answers.
Re: Basic Fantasy Field Guide Volume 2
There are many contributors (listed in the OGL). Usually with the years that go by while some of these documents are put together they tend to leave and never come back. Ultimately it's up to Solo (first and final). If the original authors and/or others want to chime in and/or verify corrections, that's great too
Re: Basic Fantasy Field Guide Volume 2
Infernal, Malebranch
It's really nitpicking, but two-tined pitchfork sounds better here than two-tined fork.
Infernal, Shadow Fiend
XP should be 555, 945, 1390 or 1975 rather than 665.
It's really nitpicking, but two-tined pitchfork sounds better here than two-tined fork.
Infernal, Shadow Fiend
XP should be 555, 945, 1390 or 1975 rather than 665.
Re: Basic Fantasy Field Guide Volume 2
Maggot-Man
Not sure. Maybe being infected instead of "being affected by a special form of rot grub".
Not sure. Maybe being infected instead of "being affected by a special form of rot grub".
Re: Basic Fantasy Field Guide Volume 2
Yes... sounds worse, which in this case is better.
Is it really the end, not some crazy dream?
Re: Basic Fantasy Field Guide Volume 2
Moonlight Butterfly
The XP is a bit high. In that case, I'd just increase the HD to 2* to make it work.
It would be a bit lame to give it 49XP.
Or maybe it's fine as is as an exception?
The XP is a bit high. In that case, I'd just increase the HD to 2* to make it work.
It would be a bit lame to give it 49XP.
Or maybe it's fine as is as an exception?
- Solomoriah
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Re: Basic Fantasy Field Guide Volume 2
Not sure about this one. I'd say the damage given is probably correct, and revise the text to indicate a "spray of coins" or something like that.Seven wrote: ↑Mon Aug 03, 2020 10:04 amFool’s Idol's coin damage is a bit confusing.
To me anyway.
Is it throwing a single coin for 1d12 points of damage?
Kinda like a bullet from a gun?
But then the range is only 40 feet, so is it really thrown that hard?
Personal experience; throwing small rocks with a tennis racket.
It hurts quite a bit, but maybe not 1d12.
Sounds like a mathematical error. Glad you checked their work. Your numbers look correct to me.Seven wrote:The Geminate Serpents XP total seem weird.
The Blue one is HD7**, so I'd expect 800, but it's 1700.
The Sea one is HD7**, so also 800, but it's 1500.
The Bone one is HD11**, so 1765, but it's 2000.
The Green one is 10**, so 1480, but it's 1300.
The Pleasant one is 10**, so also 1480, but it's 1800.
The Shadow one is 8**, so 1015, but it's 2200.
The White one is 8**, so also 1015, but it's 1500.
This is correct.Seven wrote:Golem, Crystal
A chain golem takes full damage from blunt weapons, but only half damage from
cutting or piercing ones.
Maybe it should say crystal instead of chain.
Using a weapon defensively isn't in the core rules. It should probably be changed to 2 attacks, in keeping with most other golems, with an appropriately reduced damage die.Seven wrote:Golem, Gold
It fights with golden crooks
From the stats, it seems to fight with a single golden crook.
I would assume that if it had 2 (or more) it would use one defensively.
Good catch. Straw is itchy and scratchy but not all that damaging; given that golems rarely use weapons, I'm going to say it should be 2 attacks per round, doing 1d4 points of damage per hit.Seven wrote:Golem, Straw
Does it have a normal weapon attack if not on fire?
If so, maybe
No of Attack: 1 hug or 1 weapon
Damage: special or by weapon
Correct.Seven wrote:Horsemen, Dread
To truly destroy one you must restraine it and then remove its skull
Should probably be restrain.
No, leave it. A pitchfork is a farm implement; a trident, a three-tined weapon of war (and fishing tool, in some places). It's a fork, basically, and should stick with that name in lieu of an objectively better one. (Two-tined barbed forks were sometimes called "man catchers" but I'd prefer to avoid that here.)Seven wrote:Infernal, Malebranch
It's really nitpicking, but two-tined pitchfork sounds better here than two-tined fork.
More good math!Seven wrote:Infernal, Shadow Fiend
XP should be 555, 945, 1390 or 1975 rather than 665.
"Afflicted" is a better word here. I don't like the, well, it's kind of "passive voice" so I might go back and rewrite the sentence, but for the moment I'd just change the word.Seven wrote:Maggot-Man
Not sure. Maybe being infected instead of "being affected by a special form of rot grub".
There are no XP exceptions. You should always be able to calculate the correct number from the hit dice and asterisks.Seven wrote:Moonlight Butterfly
The XP is a bit high. In that case, I'd just increase the HD to 2* to make it work.
It would be a bit lame to give it 49XP.
Or maybe it's fine as is as an exception?
My personal site: www.gonnerman.org
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