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Roll over, roll under & roll and add

Posted: Thu Jan 08, 2015 7:05 pm
by Dimirag
My first supplement of the 2015 is here!! It's just a simple supplement allowing for:

1-Rolling the Thieves Skills in the same way as Turning Undead and Saving Throws.
2-Rolling the Thieves Skills, Turning Undead and Saving Throws as an "equal or lower roll".
3-Rolling all of the above as a "roll and add a bonus"

The files can be found on the Showcase

Re: Roll over, roll under & roll and add

Posted: Sat Jan 10, 2015 6:14 pm
by chiisu81
Why not bump the Cleric and Fighter tables to the next page, then the final large table to its own page? Makes it a little easier to read. :)

Re: Roll over, roll under & roll and add

Posted: Sat Jan 10, 2015 6:31 pm
by Dimirag
You mean like this? I felt like it leaves to much white space.

Re: Roll over, roll under & roll and add

Posted: Sat Jan 10, 2015 6:38 pm
by chiisu81
My first example sucked, this one shows it better. I'm not sure what your PDF shows different :(

Re: Roll over, roll under & roll and add

Posted: Sat Jan 10, 2015 7:01 pm
by Dimirag
I think my second pdf is close enough to what you propose

Re: Roll over, roll under & roll and add

Posted: Mon Jan 12, 2015 11:04 am
by chiisu81
Ok for some reason on my home machine your PDF was only showing the first page, now I see all 5 pages and it's exactly what I was aiming for. :)

Re: Roll over, roll under & roll and add

Posted: Sat Jan 31, 2015 11:42 am
by teaman
This is a GREAT supplement. Wow, I may even consider going with this for my con game in a few weeks.

I especially like the add and roll over option. A unified mechanic, still within the bounds of old school style (at least in my book)

Re: Roll over, roll under & roll and add

Posted: Sat Jan 31, 2015 11:47 am
by Dimirag
Thanks teaman

Re: Roll over, roll under & roll and add

Posted: Thu Jun 14, 2018 11:41 am
by cbarchuk
This is excellent! With the roll over version of the thief skills would a characters DEX mod be added to the roll?

Re: Roll over, roll under & roll and add

Posted: Thu Jun 14, 2018 1:43 pm
by Dimirag
Originally no, the idea is to keep the rolls as per the standard rules, but a GM wanting to incorporate the impact of an Ability's Modifier can do so on any of the three ways:
Roll Over: Add to the d20
Roll Under: Add to the Skill Score
Roll and Add: Add to the d20
If you are doing this, I recommend doing something similar for the cleric and MU.