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Re: Adventure Module : Underneath the Temple

Posted: Sun Jan 04, 2015 1:27 pm
by Solomoriah
MapMatic +2 doesn't let you edit someone else's map, just copy it; so I've made copies and fixed them, and made them public. You can copy them back if you like.

Re: Adventure Module : Underneath the Temple

Posted: Sun Jan 04, 2015 1:36 pm
by mTeasdale
Any reason why the windows aren't aligned with the wall ? Is it standard map layout that I didn't know ?

Re: Adventure Module : Underneath the Temple

Posted: Sun Jan 04, 2015 1:49 pm
by Solomoriah
Actually, it's a matter of taste. Set them in or out as you see fit... it's your dungeon, after all.

The outer walls of the temple are 10' thick; at least, that's my interpretation based on your use of fill. Fill means solid rock, after all. You could do 5' thick walls using shift operations if you like, but thinner than that would be rather unrealistic for a large stone-walled building.

Generally, when you frame up windows, you choose some amount of space inside and some amount outside. Halfway is a personal preference of mine, but as I say, do it however you like.

The "wall" tile is usually used to "face" a thick fill wall, and that's how I've done it here. Since "fill" is the same color as gridlines, it's less confusing to do that.

Re: Adventure Module : Underneath the Temple

Posted: Sun Jan 04, 2015 2:19 pm
by mTeasdale
Solomoriah wrote: Fill means solid rock, after all. You could do 5' thick walls using shift operations if you like, but thinner than that would be rather unrealistic for a large stone-walled building.
That's the thing I didn't really know. Anyway, will do 5 feet thick walls I think. The new version should be available later this afternoon.

Re: Adventure Module : Underneath the Temple

Posted: Tue Jan 06, 2015 10:37 pm
by jackel
O.k. I have a suggestion, the last note about where to find the succubus and the spell, should that go in the front in the GM notes? Move it or leave it. I don't think it really matters, but my thought process is that, it would let the DM know what he would need up front rather than wait till then end. Did I make myself clear, or did I just confuse everyone?

Re: Adventure Module : Underneath the Temple

Posted: Wed Jan 07, 2015 12:35 am
by mTeasdale
jackel wrote:O.k. I have a suggestion, the last note about where to find the succubus and the spell, should that go in the front in the GM notes? Move it or leave it. I don't think it really matters, but my thought process is that, it would let the DM know what he would need up front rather than wait till then end. Did I make myself clear, or did I just confuse everyone?
Yeah, not a bad idea, but actually, if the DM isn't using rules supplement, all the special rules about the succubus are there, and the fight can be played without the suggestion spell.

Re: Adventure Module : Underneath the Temple

Posted: Wed Jan 07, 2015 1:11 am
by mTeasdale
Two paragraphs added, for rooms 12 and 19.

Updated maps, thanks to Solo !

R6 is now uploaded.

Re: Adventure Module : Underneath the Temple

Posted: Wed Jan 07, 2015 10:29 am
by Solomoriah
I've incorporated this adventure into AA2. If you wish to make further changes, please do the following:

First, post in that thread that you will be making changes. That will warn Chi and I that we should hold off working on it while you are doing your thing.

Second, download a current AA2 and make your changes. Upload the changed version to a new post in that thread when you're done.

When you upload the revised version, I'll download it, do the usual layout pass and build a new PDF. So no, you don't need to do the PDF yourself. When the layout pass is done I'll upload final versions to the first post in the AA2 thread.

Re: Adventure Module : Underneath the Temple

Posted: Wed Jan 07, 2015 2:46 pm
by mTeasdale
Thanks Solo !

Re: Adventure Module : Underneath the Temple

Posted: Tue Jan 13, 2015 5:38 pm
by mTeasdale
Artwork added. Updated to r7.