[AA2] Underneath the Temple

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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mTeasdale
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[AA2] Underneath the Temple

Post Wed Dec 31, 2014 1:47 am

I just finished my first module :mrgreen: !

Although it not the first time I design an adventure, its definitely the first time I wrote one for other people. Also, its by far the largest thing I ever written in English (French is my first language), so some stuff may need some correcting. Please not that I still need to find a few names for characters and places, that's why there is some yellow writings in the text. If you have any ideas, let me know !

The formatting will definitely change a bit, as my girlfriend offered to do some artwork for the module.

Anyway, I want your comments and critics guys ! Thanks !

This adventure can be found in AA2 on the Downloads page.
Last edited by mTeasdale on Tue Jan 13, 2015 5:37 pm, edited 4 times in total.
jackel
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Re: Adventure Module : Underneath the Temple

Post Wed Dec 31, 2014 12:13 pm

I'll take a look see and see what I can see.
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Solomoriah
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Re: Adventure Module : Underneath the Temple

Post Wed Dec 31, 2014 5:16 pm

Here's my secret for naming characters:

http://www.infernaldreams.com/names/Eur ... ngland.htm
My personal site: www.gonnerman.org
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Solomoriah
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Re: Adventure Module : Underneath the Temple

Post Wed Dec 31, 2014 5:36 pm

Okay, I did a flash edit of the document, and attached it. I want to go over it more, but it's looking pretty good to me.

When you do the hit point checkboxes, put HP on the first row only. Tab once, type the number, tab again and insert the boxes; if you're doing rats or something else with few HP, you can tab again, put in another number, tab again and put in more boxes.

Don't use carriage returns for formatting/layout. It just bites you later.

Do you intend this as a candidate for AA2, or will you be adding substantially to it?
Attachments
Underneath-the-Temple-r2.odt
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My personal site: www.gonnerman.org
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mTeasdale
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Re: Adventure Module : Underneath the Temple

Post Fri Jan 02, 2015 6:39 pm

Solomoriah wrote:Okay, I did a flash edit of the document, and attached it. I want to go over it more, but it's looking pretty good to me.

When you do the hit point checkboxes, put HP on the first row only. Tab once, type the number, tab again and insert the boxes; if you're doing rats or something else with few HP, you can tab again, put in another number, tab again and put in more boxes.

Don't use carriage returns for formatting/layout. It just bites you later.

Do you intend this as a candidate for AA2, or will you be adding substantially to it?
I would like it to be included for AA2 if its good enough, as I don't plan on adding much except a few drawings and some additional details/clarifications.

Thanks for the formatting tip, I was figuring something was wrong with the HP box but didn't knew what.

Also, I will probably release r3 later tonight, so please wait for it before going over the document.
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mTeasdale
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Re: Adventure Module : Underneath the Temple

Post Sat Jan 03, 2015 10:59 pm

Bumped to R3 !

I took your formatted version Solo and added names for NPCs and the village. I added a small paragraph that describes the temple and I added a few windows.

Edit : Found a few mistakes and corrected them. R4 bumped.
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chiisu81
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Re: Adventure Module : Underneath the Temple

Post Sun Jan 04, 2015 11:50 am

Background, first paragraph: correct to "disappearances"
What's Really Going On, second paragraph: correct to "disappearances"
3. Dining Hall, second unboxed paragraph: correct to "goddess"
4. Kitchen: correct to "utensils", "unkempt"
Page 4, correct sub-header to "Basement Key" (tried to fix on my copy and got same error)
Page 4, Basement Key: correct to "acolytes"
12. Wine Cellar: correct to "northeast" or "northwest"
Page 5: Correct map title (same issue as sub-header above)
14. Crypt: correct to "defunct"(?)
18. Secret Meeting Room: correct to "octagonal"
19. Lair of the Succubus: correct to "octagonal", change "slayed" to "slain"
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Solomoriah
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Re: Adventure Module : Underneath the Temple

Post Sun Jan 04, 2015 12:04 pm

Hey, let me do the revision on this one. I'm curious about the "Basement Key" error.
My personal site: www.gonnerman.org
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Solomoriah
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Re: Adventure Module : Underneath the Temple

Post Sun Jan 04, 2015 12:31 pm

Okay, here's my cut at R5. I fixed Chi's noted errors and corrected a couple of other things; it's looking pretty good so far. I'm a bit confused by your use of fill blocks on the ground level map... the doors and windows are blocked. If you'll do me the favor of making those maps public, I'll correct them also.
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Underneath-the-Temple-r5.odt
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My personal site: www.gonnerman.org
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mTeasdale
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Re: Adventure Module : Underneath the Temple

Post Sun Jan 04, 2015 12:38 pm

Solo, maps are now public. Let me know when you'll be done correcting them, I'll add them to the document and add a few ideas that I got for two rooms in the basement.
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