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[AA2] Temple of Bones

Posted: Sun Dec 07, 2014 10:49 pm
by Solomoriah
I wrote this adventure this morning, just a couple of hours before I needed to run it.

So it's probably rough. But it was fun!

This adventure can be found in AA2 on the Downloads page.

Re: Last Minute Adventure

Posted: Mon Dec 08, 2014 10:02 am
by chiisu81
My magic-user casts Detect AA2 Inclusion!

Re: Last Minute Adventure

Posted: Mon Dec 08, 2014 10:50 am
by Solomoriah
Probably. I need to drop the whole charm-and-ship thing and put in a more generic hook. I'll likely change some of the encounters as well... skeleton warriors instead of ordinary skeletons, for instance.

Re: Temple of Bones

Posted: Thu Jan 08, 2015 6:05 pm
by Solomoriah
Just posted a new version with uprated monsters and the charm-and-ship bit removed.

Re: Temple of Bones

Posted: Fri Jan 09, 2015 10:45 am
by chiisu81
4. Secret Room: First HP 15 entry only has 10 boxes

Re: Temple of Bones

Posted: Fri Jan 09, 2015 3:38 pm
by dymondy2k
the other 5 are secret hit points.. here all week!

Re: Temple of Bones

Posted: Sat Jan 10, 2015 5:40 pm
by chiisu81
:|

Re: Temple of Bones

Posted: Mon May 18, 2015 1:34 pm
by chiisu81
My previous note still needs to be addressed :D Also, may want to revise last line of OGL license with the actual name of adventure. ;) Is there anything else you'd want to address before incorporating into AA2?

Re: Temple of Bones

Posted: Mon May 18, 2015 5:44 pm
by Solomoriah
I'm doing the integration right now.