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[AA2] Temple of Bones
Posted: Sun Dec 07, 2014 10:49 pm
by Solomoriah
I wrote this adventure this morning, just a couple of hours before I needed to run it.
So it's probably rough. But it was fun!
This adventure can be found in AA2 on the Downloads page.
Re: Last Minute Adventure
Posted: Mon Dec 08, 2014 10:02 am
by chiisu81
My magic-user casts Detect AA2 Inclusion!
Re: Last Minute Adventure
Posted: Mon Dec 08, 2014 10:50 am
by Solomoriah
Probably. I need to drop the whole charm-and-ship thing and put in a more generic hook. I'll likely change some of the encounters as well... skeleton warriors instead of ordinary skeletons, for instance.
Re: Temple of Bones
Posted: Thu Jan 08, 2015 6:05 pm
by Solomoriah
Just posted a new version with uprated monsters and the charm-and-ship bit removed.
Re: Temple of Bones
Posted: Fri Jan 09, 2015 10:45 am
by chiisu81
4. Secret Room: First HP 15 entry only has 10 boxes
Re: Temple of Bones
Posted: Fri Jan 09, 2015 3:38 pm
by dymondy2k
the other 5 are secret hit points.. here all week!
Re: Temple of Bones
Posted: Sat Jan 10, 2015 5:40 pm
by chiisu81
Re: Temple of Bones
Posted: Mon May 18, 2015 1:34 pm
by chiisu81
My previous note still needs to be addressed

Also, may want to revise last line of OGL license with the actual name of adventure.

Is there anything else you'd want to address before incorporating into AA2?
Re: Temple of Bones
Posted: Mon May 18, 2015 5:44 pm
by Solomoriah
I'm doing the integration right now.