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SG6 Storm Giant Citadel
Posted: Fri Sep 19, 2014 8:55 am
by Solomoriah
Post your comments here for J.D. Neal's adventure SG6 Storm Giant Citadel.
This can now be found in BF3 Strongholds of Sorcery on the Downloads page.
Re: SG6 Storm Giant Citadel
Posted: Fri Sep 19, 2014 10:23 am
by -1warrior
The time has come at last! Many cheers for the great author JD!
This means I can finally run that play test.

Re: SG6 Storm Giant Citadel
Posted: Mon Sep 22, 2014 8:45 am
by chiisu81
I think this means at some point the compiled SG-module will be born.

Re: SG6 Storm Giant Citadel
Posted: Wed Sep 24, 2014 10:01 am
by chiisu81
Page 2, right column, 2nd full paragraph: correct to "...would have to be renewed frequently."
Page 6, left column, 9. Abandoned Room: correct to "These ravenous creatures come pouring out..."
Page 11, right column, 11. Pits: remove space in "locked :"
Re: SG6 Storm Giant Citadel
Posted: Sun Oct 05, 2014 2:23 pm
by jdn2006
chiisu81 wrote:I think this means at some point the compiled SG-module will be born.

Hopefully.
When it comes to the combined version, I plan on removing the pre-generated characters - moving the ones in the first module to an appendix in back. The saving throws/thief skills/turning notes will be removed (anyone needing them can look them up) and a blurb added:
"These characters allow the gaming group to jump into the adventure with little preparation. If used through multiple adventures, the GM will have to reward experience and hence allow for advancement as they see fit. The given characters are based on an initial total of 500,000 experience points for demi-humans and 550,000 (10% more) for humans."
Re: SG6 Storm Giant Citadel
Posted: Mon Oct 06, 2014 10:30 am
by Solomoriah
JD, do you want me to apply Chi's changes, or are you working on this one now?
Re: SG6 Storm Giant Citadel
Posted: Mon Oct 06, 2014 12:35 pm
by jdn2006
I can apply them. There are various fixes to be done.