AA2 Adventure Anthology 2

Creating game materials? Monsters, spells, classes, adventures? This is the place!
borgar
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Re: AA2 Adventure Anthology 2

Post Tue Sep 18, 2018 3:52 am

Solomoriah wrote:
Mon Sep 17, 2018 10:38 pm
There's a "ramp" symbol you could use for a slope.
I found that, but the original indicates slight ramping covering 4 squares so that doesn't fit too well either. Adding the ramp symbol to all 4 squares sort of makes it look very steep.

The text for room 12 description combined with the isometric maps should illustrate this well enough.

BTW, I assume you have generally avoided adding "muliti square" symbols as much as possible in MapMatic since you could quickly end up with huge number of symbol variants.
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chiisu81
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Re: AA2 Adventure Anthology 2

Post Tue Sep 18, 2018 9:32 am

borgar wrote:
Tue Sep 18, 2018 3:52 am
Solomoriah wrote:
Mon Sep 17, 2018 10:38 pm
There's a "ramp" symbol you could use for a slope.
I found that, but the original indicates slight ramping covering 4 squares so that doesn't fit too well either. Adding the ramp symbol to all 4 squares sort of makes it look very steep.
It may not be any "worse" than using stairs symbols; if y'all prefer to use the ramp symbols instead of the stairs I'll swap those out.
borgar wrote:
Tue Sep 18, 2018 3:52 am
BTW, I assume you have generally avoided adding "muliti square" symbols as much as possible in MapMatic since you could quickly end up with huge number of symbol variants.
I meant to mention, there's some symbols, etc. that I'll have to put in post-png because they're in the middle of squares, etc.
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chiisu81
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Re: AA2 Adventure Anthology 2

Post Wed Sep 19, 2018 8:32 am

Mulling it over I'd rather leave it with the stairs, as that's what it is, rather than a long ramp. For map 4 I'll have to put in the large pit post-png. I presumably will have to do the same for the narrow passages for maps 1&4, unless I'm missing a way to do it in MM+2?
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Solomoriah
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Re: AA2 Adventure Anthology 2

Post Thu Sep 20, 2018 12:05 am

Sometimes dropping fade blocks on top of dungeon details makes them less harsh. I'd try it with the ramps.

Here's an example:

Image

The upper row is:

ramp fadefill wall.r wall.rrr
ramp fadefill fadefill wall.r wall.rrr
ramp fadefill fadefill fadefill wall.r wall.rrr

The last one is too pale to print, and the second might be, but the first should be good. If you think this works for you.
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borgar
Posts: 54
Joined: Thu Apr 20, 2017 4:58 am
Location: Oslo, Norway

Re: AA2 Adventure Anthology 2

Post Thu Sep 20, 2018 4:06 am

I'm not sure if you want to add more icons but if I had drawn this by hand I might have used something like elevation lines and have the number of lines indicate slooping

This wouldn't be hard to add some support when it comes to narrow corridors. A few icons with different number of curves would do that
elevation_lines.png
elevation_lines.png (3.72 KiB) Viewed 78 times
In any case, this doesn't seem horribly important to add just for a single sloping corridor. And keeping things simple is often preferable to supporting every possible function. Just finding the right icon to use took forever with some similar tools I have tested. MapMatic took 5 minutes to learn and use.
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chiisu81
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Re: AA2 Adventure Anthology 2

Post Thu Sep 20, 2018 9:07 am

r24 copied to Projects folder.
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