AA2 Adventure Anthology 2

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: AA2 Adventure Anthology 2

Post Thu Nov 23, 2017 11:53 am

This map is really, really nice! I look forward to seeing it finished!
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chiisu81
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Re: AA2 Adventure Anthology 2

Post Thu Nov 23, 2017 1:18 pm

Looks better than my crappy map ;) if up to me I wouldn’t even add grid lines on these, but that may be a requirement...
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Solomoriah
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Re: AA2 Adventure Anthology 2

Post Thu Nov 23, 2017 2:37 pm

I think we do need grid lines.
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borgar
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Re: AA2 Adventure Anthology 2

Post Fri Nov 24, 2017 6:59 am

I did a draft of the second part last evening and there are a few spots that will need consideration. I've marked the most obvious areas.
draft_part_2_with_questions.png
draft_part_2_with_questions.png (395.34 KiB) Viewed 568 times
The elevation issue will probably require a small adjustment of the map. It could e.g. be resolved by adding a short 1 square corridor at the bottom of the middel stair/ramp(?) similar to the uppermost stair in this map.

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Re: AA2 Adventure Anthology 2

Post Fri Nov 24, 2017 8:46 am

BTW, I also manually added grid lines in the XCF file. That was a pain to do and they don't align up 100% (though pretty close) with the map

They are in separate layers, and grayed using opacity so they should be fairly easy to adjust

It's still at
https://drive.google.com/open?id=18n_j2 ... XqE6iZ3Ghk
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Re: AA2 Adventure Anthology 2

Post Tue Nov 28, 2017 9:59 am

Here is the second part of the tomb
tomb_of_thorin_zuse_part_2.png
tomb_of_thorin_zuse_part_2.png (328.56 KiB) Viewed 514 times
The full XCF can be downloaded from

https://drive.google.com/open?id=1Ydpsg ... wkZYa9dsXP

I basically just did the modifications I though looked best. The grid lines was still the most annoying thing to add.

I have not added any symbols indicating secret doors, trap and the statues. A lot of that would be hidden by the walls anyway. Though it could be possible to add something where most required.

Let me know if you feel something must be added or changed.
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Solomoriah
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Re: AA2 Adventure Anthology 2

Post Tue Nov 28, 2017 11:24 am

Does anyone beside me think it might be helpful to have both a top-view and an isometric map for each of these levels? Throwing together a top-view map for each would not take that long in MapMatic.
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orobouros
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Re: AA2 Adventure Anthology 2

Post Tue Nov 28, 2017 6:55 pm

Solomoriah wrote:Does anyone beside me think it might be helpful to have both a top-view and an isometric map for each of these levels? Throwing together a top-view map for each would not take that long in MapMatic.
Yeah, even if just to get some clarity in how rooms connect. It's absolutely gorgeous as it is, though. I think a "real" map might be overkill. A mini-map top-down just to show the basic layout would probably suffice.
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Re: AA2 Adventure Anthology 2

Post Wed Nov 29, 2017 5:27 am

How about breaking this up into smaller "sub maps" and insert these close to the description of the rooms? Something like
submap1.png
submap1.png (36.81 KiB) Viewed 476 times
together with description of room 1-5 and
submap2.png
submap2.png (36.35 KiB) Viewed 476 times
with rooms 6 to 11 etc.

Having a big map for overview is nice but it's just much easier to read (and run) adventures when you don't have to flip through pages to find maps.

I've noticed that this is a pretty common trend in newer modules.

It does, of course, produce even more layout/formatting work.
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chiisu81
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Re: AA2 Adventure Anthology 2

Post Wed Nov 29, 2017 11:09 am

I think we'll need full-size maps, for those who want that style for playing the adventure, and maybe either don't like isometric maps at all or just prefer top-down period.
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