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Re: The Animator

Posted: Wed Jul 02, 2014 10:36 pm
by Shenron
Dimirag wrote:I re-read the spell, it works on the same way on BFRPG, you have a level based limit to the amount of animations you can raise per casting and a level based limit to the overall amount of undead you can have regardless of casting.

As per the Spell: As per the Animator
Max limit per Casting: 2HD per level 3HD per level
Max limit: 4HD per level 6HD per level

The animator gets a free casting, I suppose unlimited as he is limited by the availability of bodies and his level limits.
He lose one spell.

I don't see it balanced just taking this into considerations compared to other MU
Ya, I do not think it is overly unbalanced. I got the spell changes from the Necromancer class that is posted on this site.

I am open to other suggestions as I think I got the main idea across of what I am trying to accomplish.

I could also go the Cleric route as well - they already have some of the inborn abilities such as Turn/Rebuke undead and taking away some more of their spell casting would even make it more balanced.

You know, maybe I am going about this the completely wrong way. There is already a banging Necromancer class and maybe the Animator is just better at using the Animate Dead spell, like modified or boosted undead, plus more powerful undead at later levels. That might work better and I could still use the reduced spell casting and maybe they get the Animate Dead spell a level or so earlier.

I am also working on some magic items as well - translated from Hollowfaust.

Re: The Animator

Posted: Thu Jul 03, 2014 12:00 am
by Hywaywolf
I think that losing one spell per day per level goes a long ways toward balancing the scales especially if you don't give the raise dead until 5th level. Think about it, a 5th level MU would lose 5 spell slots. 3.5 probably has more spells slots than BF but thats a hard hit for a MU to take.

Re: The Animator

Posted: Thu Jul 03, 2014 12:29 am
by Shenron
Hywaywolf wrote:I think that losing one spell per day per level goes a long ways toward balancing the scales especially if you don't give the raise dead until 5th level. Think about it, a 5th level MU would lose 5 spell slots. 3.5 probably has more spells slots than BF but thats a hard hit for a MU to take.
Makes sense, I agree. Over the next few days, I will try to get it all typed out.

Re: The Animator

Posted: Thu Jul 03, 2014 4:18 pm
by Shenron
Been hard at work. I am wondering would it be ok if I included the spells from the Necromancer class?

Re: The Animator

Posted: Thu Jul 03, 2014 4:37 pm
by Solomoriah
As long as you replicate the relevant copyright statements from the Necromancer's OGL, sure.

Re: The Animator

Posted: Thu Jul 03, 2014 4:51 pm
by Shenron
Solomoriah wrote:As long as you replicate the relevant copyright statements from the Necromancer's OGL, sure.
Awesome, sounds good. The Animator I am working on is kind of a Specialist of the Necromancer per say.

Re: The Animator

Posted: Thu Jul 03, 2014 9:41 pm
by Shenron
Almost done with the rough draft. I will try to finish up the new monsters tonight.

Re: The Animator

Posted: Fri Jul 04, 2014 12:34 am
by Shenron
All right people, I just finished the rough draft. Had a few issues with formatting, but that is not my cup of tea.

I am open to all feedback.

I am attaching it below;

Re: The Animator

Posted: Mon Jul 07, 2014 1:42 pm
by chiisu81
We will gladly help out with formatting if you'd like; you'll just need to upload the source document.

It looks like you need the fonts as well; I'll PM you.

Re: The Animator

Posted: Mon Jul 07, 2014 3:40 pm
by Shenron
Thank you, I typed it all up before I read the required fonts thing. I will get to redoing the document it all of the fonts as soon as I can (should be a few days). I am also adding in some more conversation monsters in the creature area.

I do appreciate your help.

I am also open to feedback as well.