Ya, I do not think it is overly unbalanced. I got the spell changes from the Necromancer class that is posted on this site.Dimirag wrote:I re-read the spell, it works on the same way on BFRPG, you have a level based limit to the amount of animations you can raise per casting and a level based limit to the overall amount of undead you can have regardless of casting.
As per the Spell: As per the Animator
Max limit per Casting: 2HD per level 3HD per level
Max limit: 4HD per level 6HD per level
The animator gets a free casting, I suppose unlimited as he is limited by the availability of bodies and his level limits.
He lose one spell.
I don't see it balanced just taking this into considerations compared to other MU
I am open to other suggestions as I think I got the main idea across of what I am trying to accomplish.
I could also go the Cleric route as well - they already have some of the inborn abilities such as Turn/Rebuke undead and taking away some more of their spell casting would even make it more balanced.
You know, maybe I am going about this the completely wrong way. There is already a banging Necromancer class and maybe the Animator is just better at using the Animate Dead spell, like modified or boosted undead, plus more powerful undead at later levels. That might work better and I could still use the reduced spell casting and maybe they get the Animate Dead spell a level or so earlier.
I am also working on some magic items as well - translated from Hollowfaust.
