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Re: BFRPG Field Guide (monsters)

Posted: Sat Aug 25, 2012 1:16 am
by Steveman
It appears to be missing some of the Kara-Tur Monstrous Compendium monsters.

Re: BFRPG Field Guide (monsters)

Posted: Sat Aug 25, 2012 7:50 am
by Solomoriah
Of course you know, we can't use any of that. We can only borrow from OGL sources.

Re: BFRPG Field Guide (monsters)

Posted: Sat Aug 25, 2012 8:00 am
by SmootRK
MedievalMan wrote:I deserve some mad props for finding this.

http://www.lomion.de/cmm/_index.php

I do believe that is the description and statistics of every single monster ever produced for 2nd edition.
I use another, but similar site for doing some comparisons:

http://mmadnd.chat.ru/MM00000.htm

but, I am thinking the index of your find is nicer.

Re: BFRPG Field Guide (monsters)

Posted: Sat Aug 25, 2012 10:13 am
by shadowmane
I deserve some mad props for finding this.

http://www.lomion.de/cmm/_index.php

I do believe that is the description and statistics of every single monster ever produced for 2nd edition.
Of course you know, we can't use any of that. We can only borrow from OGL sources.
Are the Monstrous Compendiums not an OGL source? Or Planescape, where a lot of these are from?

Re: BFRPG Field Guide (monsters)

Posted: Sat Aug 25, 2012 10:23 am
by SmootRK
certain things just cannot be copyrighted, but their specific stats for a certain game can. Of course, if you just have to stat up a goat... by all means, it will likely look quite similar.

Best to focus on all-new interpretations of certain concepts, rather than the porting of the materials from copyrighted games. Go back to the inspirational sources, rather than the game mechanics, and write new. Of course, such materials are great for other inspirations, mixing and matching things, comparing, and seeking ideas otherwise.

In other words, even if you do get an idea for something that already exists, make certain your idea has differences in both concept and implementation, to make certain you are not violating a company's copyright... and in my mind, more importantly, to give BFRPG a unique take on ideas, giving our preferred game a flavor all its own, by having loads of unique and different interpretations of material... rather than just endeavoring to copy as much stuff as possible from these other games.

Re: Basic Fantasy Field Guide

Posted: Tue Aug 28, 2012 8:19 pm
by Ogre
Under devourer it says they resemble Munnies.

:?

Unless Munnis are something I just haven't heard of I assume it means Mummies.

Re: Basic Fantasy Field Guide

Posted: Tue Aug 28, 2012 8:36 pm
by SmootRK
I ditched the Devourer, a 3.x monster that was nonsensical mash-up of abilities and whatnot, apparently made undead as an afterthought to fill a certain void of monsters of certain types and certain levels that those games seem to thrive on.

I have yet to get back into this in a big way, as I still want to get more done with the Spell Supplement (Libram Magica) and the Bard Supplement (which is done except for filling in the spell lists for the druid and mu variants).

Re: Basic Fantasy Field Guide

Posted: Tue Aug 28, 2012 9:13 pm
by Ogre
SmootRK wrote:I ditched the Devourer, a 3.x monster that was nonsensical mash-up of abilities and whatnot, apparently made undead as an afterthought to fill a certain void of monsters of certain types and certain levels that those games seem to thrive on.

I have yet to get back into this in a big way, as I still want to get more done with the Spell Supplement (Libram Magica) and the Bard Supplement (which is done except for filling in the spell lists for the druid and mu variants).

Uhm... so I shouldn't of just spent the last 30 minutes drawing one.... :lol:

Re: Basic Fantasy Field Guide

Posted: Tue Aug 28, 2012 9:19 pm
by SmootRK
Ogre wrote:
SmootRK wrote:I ditched the Devourer, a 3.x monster that was nonsensical mash-up of abilities and whatnot, apparently made undead as an afterthought to fill a certain void of monsters of certain types and certain levels that those games seem to thrive on.

I have yet to get back into this in a big way, as I still want to get more done with the Spell Supplement (Libram Magica) and the Bard Supplement (which is done except for filling in the spell lists for the druid and mu variants).

Uhm... so I shouldn't of just spent the last 30 minutes drawing one.... :lol:
yeah, saw that. lol

How about you re-imagine the monster completely and submit it? I am thinking there could be something there; it just did not seem anything more than a hodge-podge of abilities with an undead label dropped on it. Perhaps with a fresh perspective, fresh description and rationale, it might be usable. (but I would suggest that you don't reference the original 3.x material... I think it would need perspective that is not skewed by that mess.

Re: Basic Fantasy Field Guide

Posted: Tue Aug 28, 2012 9:25 pm
by Ogre
SmootRK wrote:(but I would suggest that you don't reference the original 3.x material... I think it would need perspective that is not skewed by that mess.
Easy enough, as I thought it was an original creation.