I will be pulling from several places... yours too.MedievalMan wrote:Need any of my monsters? I think I posted them all.
Basic Fantasy Field Guide Volume 1
Re: BFRPG Field Guide (monsters)
Is it really the end, not some crazy dream?
Re: BFRPG Field Guide (monsters)
Here is one if you are interested.. I needed undead for a lower leve dungeon and vampires themselves were just too powerful.. so I made vampire spawn using the d20 to BFRPG conversion tool..
Vampire Spawn
Armor Class: 15
Hit Dice: 4*
No. of Attacks: 1 Slam + special
Damage: 1d6 + 4
Movement: 30'
No. Appearing: Wild 1d2/Lair 1d3
Save As: F4
Morale: 9
Treasure: B
XP: 280
Vampire spawn are undead creatures that come into being when vampires slay mortals. Like their creators, spawn remain bound to their coffins and to the soil of their graves. Vampire spawn appear much as they did in life, although their features are often hardened, with a predatory look.
Vampire spawn use their inhuman strength when engaging mortals, hammering their foes with powerful blows and dashing them against rocks or walls. If they make a critical attack on their foe they will bite and drain the blood of their victim. The bite does 1d3 damage and if the victim doesn't save vs Death Ray they gain a negative level. The vampire then gains 1d6 hit points back.
Like true vampires, vampire spawn are unharmed by non-magical weapons are immune to sleep, charm and hold spells. However unlike their creator, they can be slain when their hit points are brought to 0.
Vampire Spawn
Armor Class: 15
Hit Dice: 4*
No. of Attacks: 1 Slam + special
Damage: 1d6 + 4
Movement: 30'
No. Appearing: Wild 1d2/Lair 1d3
Save As: F4
Morale: 9
Treasure: B
XP: 280
Vampire spawn are undead creatures that come into being when vampires slay mortals. Like their creators, spawn remain bound to their coffins and to the soil of their graves. Vampire spawn appear much as they did in life, although their features are often hardened, with a predatory look.
Vampire spawn use their inhuman strength when engaging mortals, hammering their foes with powerful blows and dashing them against rocks or walls. If they make a critical attack on their foe they will bite and drain the blood of their victim. The bite does 1d3 damage and if the victim doesn't save vs Death Ray they gain a negative level. The vampire then gains 1d6 hit points back.
Like true vampires, vampire spawn are unharmed by non-magical weapons are immune to sleep, charm and hold spells. However unlike their creator, they can be slain when their hit points are brought to 0.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: BFRPG Field Guide (monsters)
I wrote up my own version of vampire spawn that is virtually identical to Dymondy's. The only real difference was that they appeared in larger numbers like 1d6 wild and 1d8 lair. Other than that I like what you have done Dymondy.
Also Smoot do you need any more monsters?
Also Smoot do you need any more monsters?
Re: BFRPG Field Guide (monsters)
HAHAHA!
My vamp spawn are almost the same as well, the only appreciable difference is:
My vamp spawn are almost the same as well, the only appreciable difference is:
Bite: Whenever a vampire spawn hits with a both claw attacks, it may follow up with a bite. If the bite hits the vampire spawn deals 1d4 points of damage and the victim most make a saving throw vs. Death Rays or suffer one level of energy drain, an the vampire spawn regains hit points equal to twice the damage dealt with the bite.
No. Appearing: Wild 1d3, City 1d2, Lair 2d12 + 1d3-1 Vampires
Last edited by Steveman on Wed Aug 22, 2012 8:47 pm, edited 1 time in total.
Characters:
Himamura Jin (Night Wizard; Level 6 Great One/Level 1 Caster)
Benjamin d'Aide (BFRPG; level 5 cleric of the virtue of Sacrifice) - recurring hireling turned pseudo-DMPC
Himamura Jin (Night Wizard; Level 6 Great One/Level 1 Caster)
Benjamin d'Aide (BFRPG; level 5 cleric of the virtue of Sacrifice) - recurring hireling turned pseudo-DMPC
Re: BFRPG Field Guide (monsters)
Any chance this will be a POD supplement? Or at the very least, print ready?
~O
~O
Re: BFRPG Field Guide (monsters)
I will make it an amalgamation then.
Is it really the end, not some crazy dream?
Re: BFRPG Field Guide (monsters)
Yes, eventually.Omote wrote:Any chance this will be a POD supplement? Or at the very least, print ready?
~O
Is it really the end, not some crazy dream?
Re: BFRPG Field Guide (monsters)
It's always "eventually." KAHHHHHNNNNN!
~O
~O
Re: BFRPG Field Guide (monsters)
nice Star Trek reference!!Omote wrote:It's always "eventually." KAHHHHHNNNNN!
~O
Of course, from the best of the Star Trek movies!
Is it really the end, not some crazy dream?
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