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Re: JN2 Monkey Isle

Posted: Wed Dec 10, 2014 4:34 pm
by Solomoriah
Huh?

Re: JN2 Monkey Isle

Posted: Sun Jan 18, 2015 3:25 pm
by chiisu81
Normally when you make a new release you update the news page as well as the corresponding Workshop thread :)

Re: JN2 Monkey Isle

Posted: Mon Jan 19, 2015 9:56 am
by Solomoriah
Actually I frequently miss updating the forum threads. Feel free do to so yourself if you see I've missed it.

Re: JN2 Monkey Isle

Posted: Tue Feb 10, 2015 2:54 pm
by chiisu81
Printing out R15 to give a full read-over and edit. Will email edited ODT to Solo when completed.

Re: JN2 Monkey Isle

Posted: Sun Feb 22, 2015 3:40 pm
by chiisu81
R16 with my edits emailed to Solo.

Re: JN2 Monkey Isle

Posted: Sat Apr 18, 2015 12:11 pm
by chiisu81
:(

Re: JN2 Monkey Isle

Posted: Mon May 18, 2015 12:24 pm
by jdn2006
The main map marker for "R7" (Ruins #7) is missing while R8 and R9 were not defined. Attached is an updated map and a quick blurb that can be added ater the discussion of Ruins #6"
R7 and R8 (Undefined)

Ruins R7 and R8 are placed on the map for the Game Master's use. They are not defined but rather left for the GM to describe. They can be anything from the lost ruins of some ancient army to the towers of the wizards who turned the area around R8 into a wasteland.

Re: JN2 Monkey Isle

Posted: Mon May 18, 2015 10:44 pm
by Solomoriah
Thanks, JD. I'm planning to work on this one tomorrow.

Re: JN2 Monkey Isle

Posted: Tue May 19, 2015 9:08 am
by Solomoriah
Okay, I took Chi's R16 and added JD's new map and a slightly revised version of his text regarding those two undescribed locations, and I've uploaded the new version. It's a print release candidate, so please review it for flow or other layout issues; if nobody finds any problems by tomorrow night, it will be the new print version.

Re: JN2 Monkey Isle

Posted: Tue May 19, 2015 9:33 am
by jdn2006
I would like to be able to download it for a
review of any text changes and try to reply as soon as possible.