New class: Spirit Bound

Creating game materials? Monsters, spells, classes, adventures? This is the place!
-1warrior
Posts: 2237
Joined: Sat Apr 26, 2014 12:57 pm

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 3:42 pm

Okay. I wondered. It seems like you guys all work well together.
Magic Items... Sold Dirt Cheap!

My job is to archive all of Hyway's awesome parodies. ;)
black1blade
Posts: 570
Joined: Tue Mar 11, 2014 2:21 pm

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 3:49 pm

I think a weak spell progression (a la jester/spell table I posted) and the animal companion mixed together would be best. Maybe (don't want pokemon comments) It could evolve in form akin to 3.5.Level 1-3 it could be a normal 2 hit dice wolf. At level 4 if would be a dire wolf then at level 7 it would be a winter wolf and leave it at that. In fact I think that would work rather smoothly if you then toned down the animal abilities and I think the spells would be fine at the current power level. I think 3000 exp would be most appropriate but so could 2500. Earlier I was saying about he spell selection and maybe (because each soul binder is different) they could roll randomly for the spells. That would increase player ingenuity too.
-1warrior
Posts: 2237
Joined: Sat Apr 26, 2014 12:57 pm

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 3:50 pm

Please, no Pokemon elements.
Magic Items... Sold Dirt Cheap!

My job is to archive all of Hyway's awesome parodies. ;)
black1blade
Posts: 570
Joined: Tue Mar 11, 2014 2:21 pm

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 3:51 pm

I was just referencing the 3.5 animal companion thing.
User avatar
SerGavin
Posts: 875
Joined: Wed Jun 11, 2014 12:51 pm
Location: England.

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 3:59 pm

Like I said in a previous post I really don't like or agree with the idea of evolution within a single closed example. Really if its to be a winter wolf or a tiger or something it should start as a winter wolf just younger.It should not go through its entire genus before reaching that point.
"If I have seen further it is by standing on the shoulders of Giants."
User avatar
Dimirag
Posts: 2711
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 4:11 pm

I agree with the above, making an animal transform into a monster and then into another one really feels weird and out of place, specially for a character based on a druid, monsters, sometimes, are treated as the opposite of animals and nature.

The best thing to do is to hive the animal the same HD as his companion, and forget rolling dice for the animal, BFRPG does not use animal stats.
The animal should start as a kind of hireling/mascot with 1HD and increase as the primary character increase in power, or even at a slower rate, think that the character is gaining a free companion and a lot of benefits.

The animal must be controlled by the GM to avoid op.

If you go with the spells (I would eliminate them) go with some related to animals, the druid gains their spells by communion with nature, but this character does not commune with nature, it does it with the animal, maybe with an animal totem.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
SerGavin
Posts: 875
Joined: Wed Jun 11, 2014 12:51 pm
Location: England.

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 4:16 pm

OK I agree with most of your ideas but the GM control. Primarily because if the animal dies then the humanoid character dies. and if the animal is in the control of the GM that's a lot of potential friction right there.
"If I have seen further it is by standing on the shoulders of Giants."
User avatar
Dimirag
Posts: 2711
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 4:19 pm

thats the most interesting thing I see about the class, otherwise you are playing two characters that should talk and have a relationship between them, the GM must play the animal, or the human part, a good GM and player will know how to play the relationship well enough, don't worry about that.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
SerGavin
Posts: 875
Joined: Wed Jun 11, 2014 12:51 pm
Location: England.

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 4:23 pm

Hmm, its good idea and I'll give it some thought.

I'm signing off for tonight though so I'll submit another revised addition tomorrow.
Thanks for all the input though you guys have given me a lot to think about.
"If I have seen further it is by standing on the shoulders of Giants."
User avatar
Dimirag
Posts: 2711
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: New class: Spirit Bound

Post Mon Jun 23, 2014 4:32 pm

Just think that the character and the animal will have conversations, and it will be more fun and easier on the gm if he is the other one in the talk, alternatively, let another player take one of the roles.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests