New class: Spirit Bound
Re: New class: Spirit Bound
But seriously I like the idea about exp. maybe even 3000? Dimirag earlier posted an idea that I like " AB: As monster ST: As fighter" and black1blade have you read the ideas like the penalties for not fighting together.
"If I have seen further it is by standing on the shoulders of Giants."
Re: New class: Spirit Bound
I also like another of his proposed ideas: animal senses surprised on a 1 and animal reflexes +2 to save v death ray.
"If I have seen further it is by standing on the shoulders of Giants."
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black1blade
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- Joined: Tue Mar 11, 2014 2:21 pm
Re: New class: Spirit Bound
Yeah I have but I haven't really looked through them. Anyway, I think if a fighter ab table would be okay because if you had +2 strength bonus you would get a +2 to your attack rolls. Also for the separation idea, maybe a -1 on all rolls and maybe ac for every 100 feet there apart?
Re: New class: Spirit Bound
I rolled up a character for both the wolf and the human and for the human. I got:
Str. 8
Dex 13
Int 18
Wis 17
Con 15
Char 7
Str. 8
Dex 13
Int 18
Wis 17
Con 15
Char 7
"If I have seen further it is by standing on the shoulders of Giants."
Re: New class: Spirit Bound
And I'm not to sure. I think AB for the companion would make more sense as monster per HD.
"If I have seen further it is by standing on the shoulders of Giants."
Re: New class: Spirit Bound
So let's give the example as a wolf and his bonded partner at level 6. The Druid has began to gain several wolffish features like more elongated canines, a bit more hairy overall and a very compelling craving for raw meat and the ability to eat it. The Druids hair has turned the colour of the wolves coat and if different their eyes have become the same colour.
The wolf attacks as a 6 hit dice monster giving that attack bonus and has so far had a plus two to intelligence. Overall the wolfs intelligence can not go over two thirds +1 the Druids intelligence but will reach that by level 10.
The wolf attacks as a 6 hit dice monster giving that attack bonus and has so far had a plus two to intelligence. Overall the wolfs intelligence can not go over two thirds +1 the Druids intelligence but will reach that by level 10.
"If I have seen further it is by standing on the shoulders of Giants."
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black1blade
- Posts: 570
- Joined: Tue Mar 11, 2014 2:21 pm
Re: New class: Spirit Bound
What! It only counts if you roll them in front of me the DM! Anyway I drafted up a spell list, the spell progression would be similar to the jesters. They could also be innate like the jesters.
level 1
Cure Light Wounds*
Detect Magic
Detect Snares and Pits
level 2
Warp Wood
Heat Metal
Find Traps
level 3
Water Breathing
Call Lightning
Cure Disease
level 4
Cure Serious Wounds*
Protection From Lightning
Lower Water
level 5
Lower Water
Flame Strike
Dispel Evil
level 1
Cure Light Wounds*
Detect Magic
Detect Snares and Pits
level 2
Warp Wood
Heat Metal
Find Traps
level 3
Water Breathing
Call Lightning
Cure Disease
level 4
Cure Serious Wounds*
Protection From Lightning
Lower Water
level 5
Lower Water
Flame Strike
Dispel Evil
Re: New class: Spirit Bound
Additionally the Druid May receive a minus one to charisma due to his more wolffish traits and the wolf gets a plus one due to it being more used to people and completely trusting the Druid.
"If I have seen further it is by standing on the shoulders of Giants."
Re: New class: Spirit Bound
Hmm, I was thinking access to all spells that don't involve animals or trees and they get spells as a Druid two levels lower cutting off the level six spells. For example a level 6 Druid would have spells as per a level four Druid.
"If I have seen further it is by standing on the shoulders of Giants."
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black1blade
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- Joined: Tue Mar 11, 2014 2:21 pm
Re: New class: Spirit Bound
I think that would be a bit too much as the animal companion is already quite powerful.
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