Quasi Classes 2
- Solomoriah
- Site Admin
- Posts: 12515
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: Quasi Classes 2
It really would be best to provide some defaults here, in my opinion.
My personal site: www.gonnerman.org
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Quasi Classes 2
I decided to not put any values as to avoid providing a set mechanical resolution as jumping rules varies from table to table, some will use a save, others an ability roll, others a flat score, etc.
I couldn't decide on a rule without becoming a whole thing in itself.
I couldn't decide on a rule without becoming a whole thing in itself.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
- Solomoriah
- Site Admin
- Posts: 12515
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: Quasi Classes 2
Supplying standard distances isn't the same thing as providing a resolution method; though, for this purpose, a resolution method probably is appropriate as well. It's always best to provide at least a basic mechanic for any class ability.
My personal site: www.gonnerman.org
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Quasi Classes 2
r4 is up, replaced the jumping modifiers with fixed values.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Who is online
Users browsing this forum: No registered users and 75 guests