Monsters as Player Characters

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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SmootRK
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Re: Monsters as Player Characters: A Basic Fantasy Supplement

Post Wed Aug 03, 2016 6:56 am

pinewood wrote:
Saving Throws: Orcs have a +2 bonus on saves versus
Death Ray or Poison..
There is an extra period in the Saving Throws portion for Orcs.
Ahh, well this supplement came about before the mastery of Chiisu 8-)
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chiisu81
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Re: Monsters as Player Characters: A Basic Fantasy Supplement

Post Wed Aug 03, 2016 8:01 am

:D

I would certainly lend my proofing hand, but I don't see an ODT download...
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pinewood
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Re: Monsters as Player Characters: A Basic Fantasy Supplement

Post Wed Aug 03, 2016 8:19 am

There is an ODT on the Downloads page for "Old Monsters as Player Characters" that contains the same typo.

http://basicfantasy.org/download.cgi/BF ... ent-r2.odt
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chiisu81
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Re: Monsters as Player Characters: A Basic Fantasy Supplement

Post Wed Aug 03, 2016 9:42 am

I can work from that one if needed, but would prefer to edit the current R3. Smoot, can you upload to first post or email to me (chiisu81 at basicfantasy.org)?

In R2 I see a corrected Troglodyte entry at the end. What was the reason for that, and is it really needed anymore (assuming it's still in R3)?
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Solomoriah
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Re: Monsters as Player Characters: A Basic Fantasy Supplement

Post Thu Aug 04, 2016 7:37 am

It was an error in the first edition of the core rules, and is no longer needed.
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SmootRK
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Re: Monsters as Player Characters: A Basic Fantasy Supplement

Post Thu Aug 04, 2016 8:11 am

Solomoriah wrote:It was an error in the first edition of the core rules, and is no longer needed.
Agreed. The stench was added to the trog entry a long time ago.

I will see if there is a more recent draft, but it will take time. Probably located on another hard drive from older computer. It may just be easier to start with the release that you have handy.
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chiisu81
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Re: Monsters as Player Characters: A Basic Fantasy Supplement

Post Thu Aug 30, 2018 11:51 am

r4 uploaded here. I copied the text from the r3 PDF, made corrections, and added artwork from the Core Rules. I think I got all the artists credited. Corrected the credits on the OGL page as well.

Edit: r4 now on the Downloads page
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owlhorn68
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Re: Monster Creations and Conversions Discussion

Post Sat Jul 25, 2020 3:41 pm

Mod note: moved from the Monster Creation/Conversion thread
ok let me know what you think:
minotaur as a PC
+2 on armor class due to thick hide
Minimum 14 on strength and constitution
Maximum 15 on intelligence and charisma
he has a keen sense of smell and direction but i need a % on what is fair now if he is a hunter he gets a +20% on tracking ability
at the beginning of battle he can charges on his movement and gore (horns) 1D8+mod.
I also need something for his hide checks
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Dimirag
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Re: Monsters as Player Characters

Post Sat Jul 25, 2020 5:03 pm

Check the Bisren from the New Races Supplement
Sorry for any misspelling or writing error, I am not a native English speaker
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Seven
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Re: Monsters as Player Characters

Post Wed Jul 29, 2020 8:46 am

I'd be tempted to give the Bisren an enhanced peripheral vision with a very small blind spot.
So basically, they'd be harder to hit from behind, at a cost of a narrower binocular vision.
Which just means they move their head a lot.

They would have a keener sense of smell, but not enough to track in my opinion.
Maybe a bonus to tracking, if the character has the skill, but no default tracking.

Anyway, that's just my 2 cents.
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