Actively in the process of a re-design of these quasi-classes based upon XP progressions and working more like combo-classes in general. So far I am liking the resulting idea.SmootRK wrote:While the r2 stands... the intentions for r3 will be a bit of an overhaul of the system (as discussed in another thread). Mechanics will likely remain intact, but I will play around with the +xx% XP going instead to a static progression, or possibly combining it all into a alternate XP system (what can be found in my House-Rules document elsewhere)...
in that system, one can combination class a little more free-form... and it seems to work well.
That said, does anyone have any new observations regarding these? Or, new quasi-class ideas that need to be made? The release 3 of this supplement will include a "Ranger" done as a quasi-class, Bard as a quasi-class, and I will try to fold in the "Confessor" quasi-class after I take steps to divorce it from its source material to avoid any copyright infringement... probably call it a "Compulsor". I am wanting to get an Acrobat quasi-class started as well.
