Quasi Classes: A Basic Fantasy Supplement

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Metroknight
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 10:05 am

I'm going to do a serious look at the quasi classes before I take my game live online.
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Dimirag
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 12:29 pm

I'm working on more Quasi-Classes, I hope you don't mind Smoot, specially because I made an acrobat :oops:
Sorry for any misspelling or writing error, I am not a native English speaker
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SmootRK
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 1:02 pm

Dimirag wrote:I'm working on more Quasi-Classes, I hope you don't mind Smoot, specially because I made an acrobat :oops:
Not at all. It would be interesting to see how others utilize the concept.
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Dimirag
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 1:27 pm

My acrobat quasi-class is a simplified version of the one from AD&D:UA.
Sorry for any misspelling or writing error, I am not a native English speaker
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SmootRK
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 1:50 pm

Dimirag wrote:My acrobat quasi-class is a simplified version of the one from AD&D:UA.
That is the source material that I would have been utilizing as well (or from the original dragon magazine article). The idea Gary had was interesting, but wonky in certain ways... splitting the thief class off in another direction after 5 or 6 levels, and overall the new characters was somewhat inferior to a standard thief, even with the different array of abilities.

The whole idea begs for a different take on it, and as a Quasi-Class I actually think the idea can work in an even better way. Share yours when you get a chance.
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MedievalMan
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 2:51 pm

The idea Gary had was interesting, but wonky in certain ways... splitting the thief class off in another direction after 5 or 6 levels, and overall the new characters was somewhat inferior to a standard thief, even with the different array of abilities.
Sort of like the Cavalier and Paladin?
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Dimirag
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 2:57 pm

Or one of the previous rangers and knights, IIRC at level 9 or so a fighter can stop leveling as a fighter and choose become a ranger or a knight (that's why AD&D ranger could use any weapon and armor)
Sorry for any misspelling or writing error, I am not a native English speaker
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MedievalMan
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 3:09 pm

Or if we want to end this conversation before it begins...

a 1st edition AD&D Bard.

Shit had more prereqs than the most stringent 3E prestige class. You had to be a straight baller to earn that through play and not just start a character off as one.
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SmootRK
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Mon May 05, 2014 3:49 pm

MedievalMan wrote:Or if we want to end this conversation before it begins...

a 1st edition AD&D Bard.

Shit had more prereqs than the most stringent 3E prestige class. You had to be a straight baller to earn that through play and not just start a character off as one.
I don't know anyone who thought the 1e bard made any real sense.
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Dimirag
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Re: Quasi Classes: A Basic Fantasy Supplement

Post Wed May 07, 2014 4:01 pm

I think its done! Quasi-Classes 2 release 1!

As always, there could be a lot of misspelling and grammatical errors.
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BF-Quasi-Classes 2-Supplement-r1.pdf
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BF-Quasi-Classes 2-Supplement-r1.odt
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Sorry for any misspelling or writing error, I am not a native English speaker
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