Quasi Classes: A Basic Fantasy Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
Post Reply
User avatar
Metroknight
Posts: 1395
Joined: Sun Dec 12, 2010 7:26 pm
Location: Alabama, USA

Re: Quasi Classes: A Basic Fantasy Supplement

Post by Metroknight »

I'm going to do a serious look at the quasi classes before I take my game live online.
User avatar
Dimirag
Posts: 3607
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Quasi Classes: A Basic Fantasy Supplement

Post by Dimirag »

I'm working on more Quasi-Classes, I hope you don't mind Smoot, specially because I made an acrobat :oops:
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
SmootRK
Posts: 4225
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Quasi Classes: A Basic Fantasy Supplement

Post by SmootRK »

Dimirag wrote:I'm working on more Quasi-Classes, I hope you don't mind Smoot, specially because I made an acrobat :oops:
Not at all. It would be interesting to see how others utilize the concept.
Is it really the end, not some crazy dream?
User avatar
Dimirag
Posts: 3607
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Quasi Classes: A Basic Fantasy Supplement

Post by Dimirag »

My acrobat quasi-class is a simplified version of the one from AD&D:UA.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
SmootRK
Posts: 4225
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Quasi Classes: A Basic Fantasy Supplement

Post by SmootRK »

Dimirag wrote:My acrobat quasi-class is a simplified version of the one from AD&D:UA.
That is the source material that I would have been utilizing as well (or from the original dragon magazine article). The idea Gary had was interesting, but wonky in certain ways... splitting the thief class off in another direction after 5 or 6 levels, and overall the new characters was somewhat inferior to a standard thief, even with the different array of abilities.

The whole idea begs for a different take on it, and as a Quasi-Class I actually think the idea can work in an even better way. Share yours when you get a chance.
Is it really the end, not some crazy dream?
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Quasi Classes: A Basic Fantasy Supplement

Post by MedievalMan »

The idea Gary had was interesting, but wonky in certain ways... splitting the thief class off in another direction after 5 or 6 levels, and overall the new characters was somewhat inferior to a standard thief, even with the different array of abilities.
Sort of like the Cavalier and Paladin?
User avatar
Dimirag
Posts: 3607
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Quasi Classes: A Basic Fantasy Supplement

Post by Dimirag »

Or one of the previous rangers and knights, IIRC at level 9 or so a fighter can stop leveling as a fighter and choose become a ranger or a knight (that's why AD&D ranger could use any weapon and armor)
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Quasi Classes: A Basic Fantasy Supplement

Post by MedievalMan »

Or if we want to end this conversation before it begins...

a 1st edition AD&D Bard.

Shit had more prereqs than the most stringent 3E prestige class. You had to be a straight baller to earn that through play and not just start a character off as one.
User avatar
SmootRK
Posts: 4225
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Quasi Classes: A Basic Fantasy Supplement

Post by SmootRK »

MedievalMan wrote:Or if we want to end this conversation before it begins...

a 1st edition AD&D Bard.

Shit had more prereqs than the most stringent 3E prestige class. You had to be a straight baller to earn that through play and not just start a character off as one.
I don't know anyone who thought the 1e bard made any real sense.
Is it really the end, not some crazy dream?
User avatar
Dimirag
Posts: 3607
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Quasi Classes: A Basic Fantasy Supplement

Post by Dimirag »

I think its done! Quasi-Classes 2 release 1!

As always, there could be a lot of misspelling and grammatical errors.
Attachments
BF-Quasi-Classes 2-Supplement-r1.pdf
(104.11 KiB) Downloaded 467 times
BF-Quasi-Classes 2-Supplement-r1.odt
(43.85 KiB) Downloaded 475 times
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 10 guests