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"X in 6 Action checks" supplement
Posted: Fri May 09, 2014 5:12 am
by artikid
Post your comments here for the "X in 6 Action checks" supplement.
Re: "X in 6 Action checks" supplement
Posted: Fri May 09, 2014 12:11 pm
by Dimirag
can you put the link to the file?
Re: "X in 6 Action checks" supplement
Posted: Fri May 09, 2014 1:12 pm
by artikid
Re: "X in 6 Action checks" supplement
Posted: Fri May 09, 2014 1:29 pm
by Dimirag
Re: "X in 6 Action checks" supplement
Posted: Sat May 10, 2014 3:07 am
by Longman
I've checked this out and I don't think it's for me.
I prefer d20 for skill checks. It just has more range.
But really I think the question for me is not so much what system to use, as when to use it. If some things are regulated and others are not, then, why would you choose to be regulated?
Anyway thanks for posting this. In a really simple game, the DM could run the whole game with a notebook and a d6.
Re: "X in 6 Action checks" supplement
Posted: Sat May 10, 2014 9:03 am
by artikid
Updated with a few things on timing and tools added
Longman wrote:
But really I think the question for me is not so much what system to use, as when to use it. If some things are regulated and others are not, then, why would you choose to be regulated?
Because you feel-the-need/prefer to be?
Anyway I think that dimirag's suggestions in the other thread on how to handle a skill system are very sound.
Re: "X in 6 Action checks" supplement
Posted: Sat May 10, 2014 11:24 am
by Dimirag
When to use the system, or when to use a specific system from various options are both a GM thing based on taste, I like to use a single system, it makes thins simple for me (and for some players that does not want to learn 4 or 5 rolling methods).
Re: "X in 6 Action checks" supplement
Posted: Sat May 10, 2014 5:05 pm
by dymondy2k
I like this but I would like to see a D20 mechanic just because everything else around it is also based on that dice..
Re: "X in 6 Action checks" supplement
Posted: Sun May 11, 2014 1:22 am
by seandon4
For what it's worth, if you prefer d6 mechanic, you might check out Delving Deeper, which is an OD&D retro clone, for inspiration/ideas. Just my 2 cents.
Re: "X in 6 Action checks" supplement
Posted: Fri May 16, 2014 6:59 pm
by Joe the Rat
Kind of reminds me of what they went for with LotFP, only without adding stat modifiers. Pretty straightforward.
I'm a roll high kind of person - my usual thought on this type of setup is to make 6 the target, with your skill (and attribute) modifiers as a bonus to the roll. total mod over six, and you have to roll snake eyes (2 on 2d6) to fail. You can assign difficulty as a penalty, or as an increase in die size.