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Re: "X in 6 Action checks" supplement

Posted: Fri May 16, 2014 9:07 pm
by shadowmane
This is pretty awesome. I don't like the percentile skill system, and this simplifies things greatly.

Re: "X in 6 Action checks" supplement

Posted: Wed May 21, 2014 9:26 am
by artikid
Joe the Rat wrote:... only without adding stat modifiers.
Not really i just reduced their impact to + or -1 as does the basic BFRPG rules regarding the spotting of secret doors or traps.

Re: "X in 6 Action checks" supplement

Posted: Sat May 24, 2014 3:04 am
by artikid
Hullo!
New revision is up, I included a paragraph on success chances lower than 0 and fixed the header.
The mechanics of the current revision do allow for the seamless application of ability modifiers (positive or negative) in full, even though I did not write it down explicitly.