"X in 6 Action checks" supplement

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shadowmane
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Re: "X in 6 Action checks" supplement

Post Fri May 16, 2014 9:07 pm

This is pretty awesome. I don't like the percentile skill system, and this simplifies things greatly.
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artikid
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Re: "X in 6 Action checks" supplement

Post Wed May 21, 2014 9:26 am

Joe the Rat wrote:... only without adding stat modifiers.
Not really i just reduced their impact to + or -1 as does the basic BFRPG rules regarding the spotting of secret doors or traps.
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artikid
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Re: "X in 6 Action checks" supplement

Post Sat May 24, 2014 3:04 am

Hullo!
New revision is up, I included a paragraph on success chances lower than 0 and fixed the header.
The mechanics of the current revision do allow for the seamless application of ability modifiers (positive or negative) in full, even though I did not write it down explicitly.
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