"X in 6 Action checks" supplement
"X in 6 Action checks" supplement
Post your comments here for the "X in 6 Action checks" supplement.
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: "X in 6 Action checks" supplement
can you put the link to the file?
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: "X in 6 Action checks" supplement
Thanks, btw this is the direct link: http://www.basicfantasy.org/showcase.cgi?sid=56
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Re: "X in 6 Action checks" supplement
I've checked this out and I don't think it's for me.
I prefer d20 for skill checks. It just has more range.
But really I think the question for me is not so much what system to use, as when to use it. If some things are regulated and others are not, then, why would you choose to be regulated?
Anyway thanks for posting this. In a really simple game, the DM could run the whole game with a notebook and a d6.
I prefer d20 for skill checks. It just has more range.
But really I think the question for me is not so much what system to use, as when to use it. If some things are regulated and others are not, then, why would you choose to be regulated?
Anyway thanks for posting this. In a really simple game, the DM could run the whole game with a notebook and a d6.
Re: "X in 6 Action checks" supplement
Updated with a few things on timing and tools added
Anyway I think that dimirag's suggestions in the other thread on how to handle a skill system are very sound.
Because you feel-the-need/prefer to be?Longman wrote: But really I think the question for me is not so much what system to use, as when to use it. If some things are regulated and others are not, then, why would you choose to be regulated?
Anyway I think that dimirag's suggestions in the other thread on how to handle a skill system are very sound.
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: "X in 6 Action checks" supplement
When to use the system, or when to use a specific system from various options are both a GM thing based on taste, I like to use a single system, it makes thins simple for me (and for some players that does not want to learn 4 or 5 rolling methods).
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Re: "X in 6 Action checks" supplement
I like this but I would like to see a D20 mechanic just because everything else around it is also based on that dice..
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
Re: "X in 6 Action checks" supplement
For what it's worth, if you prefer d6 mechanic, you might check out Delving Deeper, which is an OD&D retro clone, for inspiration/ideas. Just my 2 cents.
- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: "X in 6 Action checks" supplement
Kind of reminds me of what they went for with LotFP, only without adding stat modifiers. Pretty straightforward.
I'm a roll high kind of person - my usual thought on this type of setup is to make 6 the target, with your skill (and attribute) modifiers as a bonus to the roll. total mod over six, and you have to roll snake eyes (2 on 2d6) to fail. You can assign difficulty as a penalty, or as an increase in die size.
I'm a roll high kind of person - my usual thought on this type of setup is to make 6 the target, with your skill (and attribute) modifiers as a bonus to the roll. total mod over six, and you have to roll snake eyes (2 on 2d6) to fail. You can assign difficulty as a penalty, or as an increase in die size.
Go with a smile!
Who is online
Users browsing this forum: Amazon [Bot], Bing [Bot] and 85 guests