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Tiny Hit Point Companion - Supplement
Posted: Sun May 04, 2014 2:50 pm
by lars_alexander
I uploaded the
Tiny Hit Point Companion (formerly known as the Hit Points as Currency supplement) to the showcase section.
https://www.basicfantasy.org/showcase.cgi?sid=52
Based on a house-rule, and its expansion I published on my Mad-Kyndalanth blog.
https://mad-kyndalanth.blogspot.de/2012 ... oints.html
It is designed to be used as a stand-alone expansion, or together with
&Pain, and the
Tiny Magic Companion (both of which can be found in the showcase section, as well.)
Re: Hit Points as Currency - Supplement
Posted: Sun May 11, 2014 7:40 am
by lars_alexander
Tiny Hit Point Companion R3
https://www.basicfantasy.org/showcase.cgi?sid=52
-I corrected a miscalculation in the example for
Defend maneuvers.
-I shortened the
Bad Hair Day/ I feel Awesome Rule to
Bad Hair Day Rule.
-I deleted the optional rule on
armor restrictions, since it had nothing to do with hit points.
-Some minor editing of the text.
Re: Hit Points as Currency - Supplement
Posted: Thu Aug 21, 2014 4:06 pm
by lars_alexander
Tiny Hit Point Companion R4
https://www.basicfantasy.org/showcase.cgi?sid=52
Enjoy!
Changes from R3 to R4
+corrected, and enhanced the rules for
Damage&Pain (with the
&Pain companion expansion)
+added description of
Disarm maneuver
+added
Modify Rolls of Opponents as a special effect
+changed some of the hp costs for special effects
+editing of the text (more examples, structure changed, typos fixed.)
Re: Tiny Hit Point Companion - Supplement
Posted: Fri Aug 29, 2014 7:53 am
by chiisu81
"It's my life!" paragraph 1: add space between The and Tiny
Damage Hit Points: correct both instances of "wether" to "whether"
Force Morale Check paragraph 2: correct to "modifier"
Damage Equipment: correct to "targeted"
Modify Rolls of an Opponent": correct to "modifier"
Re: Tiny Hit Point Companion - Supplement
Posted: Sat Sep 06, 2014 12:41 pm
by Joe the Rat
This is really cool. I like the simple tradeoffs on effects: the defender either accepts the bad thing, or accepts the hp cost of the attempted maneuver as more damage.
The example on hp cost for spells is off: You have a 1st level spell costing 2hp, where by the formula (1 + 2*1) it should be 3.
Re: Tiny Hit Point Companion - Supplement
Posted: Tue Sep 09, 2014 3:13 am
by lars_alexander
Yeah, math. It used to be so easy.
I thank your for your feedback!
Re: Tiny Hit Point Companion - Supplement
Posted: Sun Sep 21, 2014 4:49 am
by lars_alexander
R5 fo the Tiny Hit Point Companion
After some thought, and testing I simplified the standard formula for hit point magic, and edited the rules for 0-level spells.
hit point cost is now spell level times 2. A 1st-level spell for 2 hp just felt right. 0-level spells are at 0 hp cost, now; however the GM may decide to use temporary hit point loss in some cases.
These changes are made to the Tiny Magic Companion, as well - obviously.
Enjoy the game!
Re: Tiny Hit Point Companion - Supplement
Posted: Sat Jan 17, 2015 3:14 pm
by lars_alexander
Just uploaded R6 of the Tiny Hit Point Companion.
Some minor editing of the text, caught a few typos, changed armour to armor, as in the core rules.
The note on standard actions, and maneuvers that says they do not cost hit points is moved to page 2 and got its own heading, so people don't miss it. (It was under
Creature & Character Hit Points on page 4)
The text for special non-lethal maneuvers was edited, because it made no sense. Once the attack roll was successful hit points can be spent to purchase such maneuvers, so another roll is not required. I added an example, as well.
I removed all
e.g.s in front of the examples, because they are italicized, anyway. So, I guess readers will get that.
Re: Tiny Hit Point Companion - Supplement
Posted: Sun May 24, 2015 1:57 pm
by Dimirag
The file reads as "&pain" once opened"
Re: Tiny Hit Point Companion - Supplement
Posted: Mon May 25, 2015 6:41 am
by lars_alexander
Gotta change that.