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Re: Community World Building
Posted: Wed May 07, 2014 1:34 am
by MedievalMan
Excellent that's
8.
Two more and I will call this question cooked! Then its on to the next!

Re: Community World Building
Posted: Wed May 07, 2014 9:00 am
by Metroknight
Blazeguard wrote:Located a couple days journey down the coast, the opposite direction from the waterfall, is the remains of a ruined castle. It is located on a well-protected and fortified outcropping of rock but has been abandoned for years.
Nearby the ruins there is an enchanted forest where some of the trees are rumored to be alive (true)
Long time ago the crazy magic user was experimenting with alchemy but when the potion didn't turn out correct, his apprentice would be made to dispose of it in the woods. Over time the mixtureof potions being dumped in the same location cause some of the foliage in the area to become alive and mobile. These plants uproot themselves during the night and move about to seek better areas to grow in. Their seeds when dropped and start their growth carry the traits of their parent plant.
Re: Community World Building
Posted: Wed May 07, 2014 11:08 pm
by Blazeguard
A couple of days inland there is the ruins of an ancient temple. Due to the thriving black market, the local smugglers, under the leadership of the Lightman and the Harbour Master, have claimed it as their own. They have created a huge underground storehouse to fence, store, and distribute their illegal contraband. They spread rumors of hideous evil, powerful magics, and terrifying monsters in order to keep people away. There will always be at least a dozen mercenaries guarding whatever goods happen to be there at the time.
Re: Community World Building
Posted: Thu May 08, 2014 9:42 am
by MedievalMan
Perfecto! Time for the next question. Something slightly different.
Name 15 of the completely normal citizens of Sandyshore that the player characters may run into while staying there.
Lets see how this one goes, its a lot like a previous question but I feel like Sandyshore needs some more flesh on its bones.
Re: Community World Building
Posted: Thu May 08, 2014 9:51 am
by lars_alexander
Bryond is a middle-aged bachelor who works as a carpenter, flute-maker, and teaches basic math, and geometry to the children. He occasionally gets drunk at the inn, or village festivities, and recites poems for the lady of his heart. He never told anyone whom he fell in love with.
Re: Community World Building
Posted: Thu May 08, 2014 5:23 pm
by LibraryLass
Alia is a wandering peddler seeking to set herself and her daughter Sariah up in a small house here in town. She specializes in unusual knick-knacks and curios-- carved owlbear knuckle, preserved lizards in brandy, clockwork toy soldiers, things like that. She came from across the mountains and has wandered the coast selling and collecting what she calls her "gimmicks" for seven years.
Re: Community World Building
Posted: Thu May 08, 2014 6:22 pm
by Dimirag
Johan is a large, muscular, black long hair and dense bearded man. He likes to bully people thinking that he is the male role-model everyone should follow.
Celest is a short, skinny, really long red hair woman, she's in charge of the flower shop, and it can be found gathering or delivering flowers on different points of the town.
Stefan, Ruth, Johnny and Timmy are the town's troublemakers, they are a band of kids constantly playing to be adventurers.
-Stefan wants to be a strong fighter and leader, he will admire anyone showing these characteristics.
-Ruth wants to be a thief so she can get any valuable and treasure away form the bad guys without direct combat.
-Johnny wishes to be a wizard and is always reading anything he can put his hand into. He tends to lecture everyone, even adults.
-Timmy wants to be ordain as a cleric of some courage related god. He keeps the party going on "adventure" daring them and everyone that they cross in their path to show courage, mostly on some simply and childish games.
Re: Community World Building
Posted: Fri May 09, 2014 10:27 am
by MedievalMan
I love it all! Though I am counting the band of kids as a single individual.
I like that people are getting involved again, and so am now opening the floor for your suggestions! PM me a question you want asked in this thread and I will add it to the list I already have! You too can know contribute to the Open-Source campaign setting!

Re: Community World Building
Posted: Sat May 10, 2014 5:10 pm
by MedievalMan
Alright seeing as we still only have 5 common NPC's I am going to lower the amount to 10!
Yes you too can post an NPC!
Re: Community World Building
Posted: Mon May 12, 2014 1:26 pm
by MedievalMan
Ok. Nothing?