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Re: Community World Building

Posted: Wed Apr 23, 2014 10:38 am
by LibraryLass
Circumstance unfortunately dictates that Sandyshore loses enough men a year that the town eventually established an orphanage. The orphanage is run by one Nanny Arabella Bittmann, a convivial woman in her fifties with nine fingers, a slightly unusual accent, and a sharp tongue, who seems to have little trouble keeping her charges on the straight and narrow. Rumors persist in certain quarters that in her younger years, Bittmann was a feared assassin in a foreign kingdom who is training her charges in the deadly arts, but no one has been able to substantiate them. (In point of fact she was actually a duelist of some renown, but one of the children has been approached to recruit for a secret guild of assassins for reasons unknown.)

Re: Community World Building

Posted: Wed Apr 23, 2014 2:14 pm
by Dimirag
The sleeping rose: This is the local owned and run by the lady in red Lady Honeypetal, for the right price you can get some rumors, and with re right stimuli you can give a lot of info. If you know how to move in the underwolrd you can hire their spying services.

The toys and dolls shack: This place in attended by a really sweet and old man, he alone creates dolls, teddies and other girls and boys toys. What people does not known about him: He's an eccentric wizard whose solely skill is that of making enchanted toys with the ability to listen. He sells some of these to the different spies groups.

Re: Community World Building

Posted: Wed Apr 23, 2014 9:49 pm
by Blazeguard
Mushrooms and Skulls
Owner/Operator: Harga - a female half-orc
This is an apothecary/magic shop located on the outskirts of the village.

Harga was an apprentice to a famous mage and studied under him for several years. He had started to act strangely towards the end of her apprenticeship and his behaviour became more and more erratic until one day Harga woke up and he had just disappeared. Not wanting to be blamed for his disappearance, she also 'disappeared'. She wandered from village to village until finally settling in Sandyshore. She is a relative newcomer to Sandyshore but she specializes in healing potions and medicines (in spite of the shop name) and is a welcome addition to the village because of it.
No one is aware of just how accomplished a mage she is and she prefers to keep it that way...for now. She keeps to herself for the most part, aside from running the store, partly because of her heritage and partly because she's still scared of being recognized and blamed for the mage's disappearance.

Re: Community World Building

Posted: Thu Apr 24, 2014 1:33 pm
by MedievalMan
Alright if this sits stale until tomorrow I am asking the next question. The idea is to go go go! :lol:

Re: Community World Building

Posted: Fri Apr 25, 2014 8:30 am
by Joe the Rat
The sign on the shingle simply displays the cart wheel symbol associated with wainwrights. Known by locals as "The Wheel House", it is a large workshop dedicated (mostly) to the business of wagon building and repair. As a port in an agricultural area, business is always in demand. The shop has a good working relationship with the local blacksmith.

The proprietor is one Wayne Wright, a middling-aged man with strong arms, steady hands, and an eye for dimensions. While he has a seeming surplus of workers, he still likes to get in the shop and build. He is friendly, but very tight lipped about his past before arriving in Sandyshore, or the dealings of his clients. His workers are not so quiet, and will trade rumors and tales (at the shop or one of the local establishments off-hours). They are probably the third-best source for information on merchants, nobles, and local farms, though most of what they know is tied to the work they see (travel and transport).

Wayne (if that is is real name) is a master of hidden spaces. If asked carefully and quietly, he is willing to build masterfully hidden secret compartments and hideaways into a cart or wagon. He can do similar work with other containers (barrels, chests, etc.) but most of these are simple false bottom or side-panel affairs.

Re: Community World Building

Posted: Fri Apr 25, 2014 3:22 pm
by MedievalMan
Alright! Alright! Alright!

Since this is loosing steam onto the next question!

What is the general geography and climate of the region around Sandyshore?
Its good enough to sustain an agricultural based economy.

Re: Community World Building

Posted: Fri Apr 25, 2014 4:16 pm
by LibraryLass
Sandyshore, as one might expect, sits at the mouth of the great River Sandy, which extends hundreds of miles inland.

Re: Community World Building

Posted: Sun Apr 27, 2014 11:00 am
by MedievalMan
Alright two days have gone by. Has anyone got anything? If not I am moving onto the next question.

Re: Community World Building

Posted: Sun Apr 27, 2014 12:03 pm
by Blazeguard
This one is a bit tougher.
- There should be some mountains housing a dwarven fortress somewhere relatively close.
- The river has cut a deep chasm through the mountain range and comes from further inland (its actual source is vague).
- The area immediately around Sandyshore (leading up to the base of the mountain range) is quite fertile and supports a large agricultural commodity trading market. - A wide variety of produce is grown - grain, foodstuffs, as well as all manner of livestock

Re: Community World Building

Posted: Sun Apr 27, 2014 1:20 pm
by Metroknight
The river empties out into a gulf that is generally calm most of the year except for the seasons of storms. Heavy rains and high winds batter the coastline while occasional hurricanes roll into to batter the town. During the season waves can reach over 20 ft in height but for the last hundred years the protective seawall has bore the brunt of them.

Occassional sea monsters are seen outside the seawall in the deeper water but occassionally one will venture inside the seawall to the protected harbor.