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Re: Adventuring Supplement (Wilderness, etc)

Posted: Fri May 02, 2014 1:08 pm
by seandon4
Not sure if its Showcase ready yet, but here's the PDF version. I removed some redundancies and included potential rules for handling poison.

Re: Adventuring Supplement (Wilderness, etc)

Posted: Fri May 02, 2014 6:23 pm
by Longman
Looks good to me.

My outdoor player has not attempted hunting or foraging yet so I might use these rules if they do.

Also, you say you can sleep OK in leather armor. I agree. I know it's not that realistic but so many encounters occur at night, I figure it'd jut be a pain for the PCs to constantly spend time donning leather every time something happened. Generally I have encouraged leather armor and discouraged metal armor, in the wilderness.

Re: Adventuring Supplement (Wilderness, etc)

Posted: Wed Jul 02, 2014 7:06 am
by chiisu81
I've added this to the Showcase under Supplements:Rules. I edited your file to add your copyright at the end of the OGL license.

http://www.basicfantasy.org/showcase.cgi?sid=66

Re: Adventuring Supplement (Wilderness, etc)

Posted: Wed Jul 02, 2014 9:46 am
by Solomoriah
chiisu81: You're not supposed to post other people's work on your Showcase.

However, I'll accept your opinion that this is Showcase quality, and give seandon4 access. Congratuations, seandon4, for your ascension to the ranks of the Showcase!

Re: Adventuring Supplement (Wilderness, etc)

Posted: Wed Jul 02, 2014 10:08 pm
by seandon4
Wow, quite the surprise. Thanks all. I would have been fine with setting up a google docs or dropbox (public folder) bookmark too, but if it helps even one person spot some ideas for their game, then all the better. I'm still very open to comments by the way, and would be happy to upload new versions per feedback. Regards.

Re: Adventuring Supplement (Wilderness, etc)

Posted: Tue Dec 16, 2014 11:12 pm
by seandon4
I've uploaded revision 7
http://www.basicfantasy.org/showcase.cgi?sid=66

- Wasn't completely satisfied with the breath-holding options, so I dropped those.
- Revised the section on poison.
- Added new sections on effects of terrain and chases in the wilderness.

Re: Adventuring Supplement (Wilderness, etc)

Posted: Wed Dec 17, 2014 3:18 pm
by Togo Galthus
Thank you for making this available, I think it is very good and will use several parts of it at least (like Outdoor distances, Food in the Wild and Sleeping in Armor). I was thinking, how about something about you really want a fire when sleeping outdoors, for instance that you won't heal if you don't, or you will have fewer hours of good sleep. Sleeping in the woods without any light source or, uhm, warm source makes you stiff, cold and grumpy -- and several nights in a row under primitive circumstances :shock: , no you don't wanna do that, and for good reasons too!

Re: Adventuring Supplement (Wilderness, etc)

Posted: Sun Dec 21, 2014 1:59 pm
by seandon4
Thanks Togo: That sounds a bit like the 1e Wilderness Survival Guide section on "Good sleep vs bad sleep."

Though this supplement is more quick and dirty and less codified, I'll consider mentioning some other factors. From the 1e WSG:

- character not prone or in relaxed position; lying on bare ground (no padding); temp below 0; temp above 90; >20mph wind no shelter; precipitation with no shelter; wearing metal armor

Regards

Re: Adventuring Supplement (Wilderness, etc)

Posted: Mon Dec 22, 2014 2:32 pm
by Togo Galthus
Thank you for your reply, seandon4. I have not read Wilderness Survival Guide, perhaps I do for inspiration some time in the future.

On the one hand one certainly shouldn't strive for too much realism in a game like this, which is about heroes and legendary tales, but on the other I really want my characters to have a camp fire...! :lol: It adds to the adventure and if they are in such a hostile place that they decide not to, well that adds to the story as well (as long as it is an exception)!

I'm thinking of adding something like the following to my houserules:
Tolerable conditions
The adventurers often spend their nights outdoors and in highly unpleasant dungeons. Of course, they are hardened men and women who can endure this without ill effects, but they are still human and humanlike creatures and thus need a minimum of tolerable conditions to recover from physical ailments. Therefore it is not unreasonable that the player characters would prefer a camp fire when spending their nights outdoors, for warmth and light, and that they do not sleep in their metal armor, except in extraordinary cases.
If the players insist that they never use a fire when sleeping in the wild and never take off their metal armor, and the game master need an incitement for a more realistic approach to, for instance, cross country travel, he or she may decide that natural healing only takes place if the characters are reasonably warm and comfortable; that is, there’s a camp fire (or a tent), and the character is not wearing his or her metal armor.
If it suites the campaign the game master may take this one step further. If the weather conditions are intolerable – it’s cold, windy and wet, for instance – and the characters decide not to take any actions to counter this, the game master may decide that they simply can not get a good night’s sleep, with the particular effects discussed elsewhere.

Re: Adventuring Supplement (Wilderness, etc)

Posted: Mon Dec 22, 2014 11:55 pm
by seandon4
Togo Galthus wrote: If it suites the campaign the game master may take this one step further. If the weather conditions are intolerable – it’s cold, windy and wet, for instance – and the characters decide not to take any actions to counter this, the game master may decide that they simply can not get a good night’s sleep, with the particular effects discussed elsewhere.
Intriguing. With your OK, I'll consider working this in. Thanks!