Realms of Wonder (not BFRPG compatible)

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: Realms of Wonder (not BFRPG compatible)

Post Mon Aug 18, 2014 7:57 am

mTeasdale wrote:
A character's Defense Rating is 11 plus the Combat skill
Rank and Dexterity bonus of the character.
Page 11. Dexterity = Agility, right ?
Yes. FIxed for R26.
mTeasdale wrote:Edit : Read the thing completely, I really like those rules. I'm thinking about an ancient roman inspired campaign for some times now, I may use that system. There is a few unclear / missing things that I saw though.

1. Weapons and ammunition weight aren't listed.
Haven't gotten to that yet. Maybe in R26.
mTeasdale wrote:2. page 15 : are the XP costs for spell levels additive ? I mean, if a character want bolt of fire level 2, does it cost him/her 15 or 20 XP ?
You pay XP to buy the spell at the given level; adding levels is done at casting time. In other words, if you know Bolt of Fire, you can cast it at any level (assuming you have the Mana and a hot d20) without further XP expenditure.
mTeasdale wrote:3. Is there a rule for flaming oil ? It is used as an example of grenade-like weapons, but I didn't see a listed damage.
Something else I've missed. I'll get that resolved, hopefully in R26.
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Solomoriah
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Re: Realms of Wonder (not BFRPG compatible)

Post Mon Aug 18, 2014 10:12 am

Okay, did all that, uploaded R26.
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mTeasdale
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Re: Realms of Wonder (not BFRPG compatible)

Post Mon Aug 18, 2014 2:30 pm

http://realmsofwonder.gonnerman.org/#download

Is it the official download page ? If so, the link is broken right now.
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Re: Realms of Wonder (not BFRPG compatible)

Post Mon Aug 18, 2014 7:25 pm

Dang, I am always doing that. Need to make it a bit harder to screw up.

RoW site updates aren't automated like BFRPG site updates. Yet.

Fixed.
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Re: Realms of Wonder (not BFRPG compatible)

Post Sun Aug 31, 2014 10:24 pm

Just uploaded R27. I dropped the Divination spell, as it's not needed right away. Finished Sleep and Sending, so only Transformation is left unfinished. Also added Critical Hit and Fumble rules. Critical Hit rules are important, as I want it to be possible (though not necessarily likely) to be able to kill a character with a single good hit.

Did a little work on the map for Ogress in the Woods, but I really want to do it as a hex map so I guess I'm going to need a hex mapping program.
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Solomoriah
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Re: Realms of Wonder (not BFRPG compatible)

Post Wed Sep 03, 2014 9:08 am

Things I'm thinking about: Armor.

The armor categories in the RoW core are abstracted from, of all things, Lords of Creation. Seriously, that was a weird time in my RPG career. I should change it to a more medieval style, and I'd like to go with a stacking-bonus system like in d20 games.

Here's what I'm thinking about:

Padded armor (cloth and/or soft leather)
Hard Leather Breastplate (cuir bouilli)
Mailshirt
Hauberk (chainmail with protective skirt)
Chainmail Suit (requires tailoring to fit)
various plate pieces, will have to look up the names

I don't want to go nuts with this, but I'd like a measure of realism.

Thoughts?
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Re: Realms of Wonder (not BFRPG compatible)

Post Wed Sep 03, 2014 9:14 am

I personally like the idea of a more realistic armor system. The system used in d20 games is not really the best. There should be better rules involving armor getting damaged, and thus lowering the amount of protection it gives. Also, there really should be a mechanic to decide what occurred if the attacker missed. Did the defenders armor repel them? Or did the defender dodge? In real combat, it would matter. Obviously though, that might complicate the game a little. It's just my opinion as well.

I do like the idea of pieces of armor being bought separately.
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Re: Realms of Wonder (not BFRPG compatible)

Post Wed Sep 03, 2014 2:21 pm

Whats the difference with the d20-style armor and the RoW one? (isn't both abonus to defense?)
Sorry for any misspelling or writing error, I am not a native English speaker
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Re: Realms of Wonder (not BFRPG compatible)

Post Wed Sep 03, 2014 5:02 pm

Not with respect to the mechanics, but with respect to the types of armor listed.

It's a flavor thing.

As to armor being damaged... not in this edition, anyway. Too much complexity too soon.
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Re: Realms of Wonder (not BFRPG compatible)

Post Wed Sep 03, 2014 6:10 pm

Solomoriah wrote: I'd like to go with a stacking-bonus system like in d20 games.
I thought you where referring in a mechanical way...

One (optional) way to do armor damage: Give armor a set of HP, if you get hit your armor loses HP, if you are missed by a couple of points it loses some HP. This assumes that the closer the hit to your defense the closer the strike to your body. And then something similar for shields.
Sorry for any misspelling or writing error, I am not a native English speaker
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