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Re: Realms of Wonder (not BFRPG compatible)
Posted: Tue Aug 12, 2014 11:08 pm
by Solomoriah
If I go Roll20 it would be live.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Wed Aug 13, 2014 8:01 am
by Solomoriah
Uploading R23 now.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Wed Aug 13, 2014 9:52 pm
by Solomoriah
I just uploaded the first release of Ogress in the Woods to the website. It's just intro text and background now, but I'm really getting excited. One of the limitations of playing just one game is that you can only create stories that fit that game. Taking a break to do something else is a good thing.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Wed Aug 13, 2014 10:32 pm
by -1warrior
Does it need to be play tested?
Re: Realms of Wonder (not BFRPG compatible)
Posted: Wed Aug 13, 2014 10:48 pm
by Solomoriah
There aren't enough pieces there to playtest yet, and when it's done I plan to do the playtest myself. It will be as much a test of Realms of Wonder as it is of the adventure itself. If I run the playtest online, do you want to participate? It would be live on Roll20 if I do it at all.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Wed Aug 13, 2014 11:26 pm
by -1warrior
Sure, I'd like that.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Wed Aug 13, 2014 11:30 pm
by Solomoriah
Well, then, don't download the adventure and read it. Would be a bad idea.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Thu Aug 14, 2014 7:41 am
by Solomoriah
Uploading R24 of the rules now.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Fri Aug 15, 2014 4:34 pm
by Solomoriah
And now R25. It's actually looking nearly finished, dare I say?
Just needs about a thousand hours of testing.
and that means I better get that adventure done.
Re: Realms of Wonder (not BFRPG compatible)
Posted: Sun Aug 17, 2014 9:40 pm
by mTeasdale
A character's Defense Rating is 11 plus the Combat skill
Rank and Dexterity bonus of the character.
Page 11. Dexterity = Agility, right ?
Edit : Read the thing completely, I really like those rules. I'm thinking about an ancient roman inspired campaign for some times now, I may use that system. There is a few unclear / missing things that I saw though.
1. Weapons and ammunition weight aren't listed.
2. page 15 : are the XP costs for spell levels additive ? I mean, if a character want bolt of fire level 2, does it cost him/her 15 or 20 XP ?
3. Is there a rule for flaming oil ? It is used as an example of grenade-like weapons, but I didn't see a listed damage.