mTeasdale wrote:A character's Defense Rating is 11 plus the Combat skill
Rank and Dexterity bonus of the character.
Page 11. Dexterity = Agility, right ?
Yes. FIxed for R26.
mTeasdale wrote:Edit : Read the thing completely, I really like those rules. I'm thinking about an ancient roman inspired campaign for some times now, I may use that system. There is a few unclear / missing things that I saw though.
1. Weapons and ammunition weight aren't listed.
Haven't gotten to that yet. Maybe in R26.
mTeasdale wrote:2. page 15 : are the XP costs for spell levels additive ? I mean, if a character want bolt of fire level 2, does it cost him/her 15 or 20 XP ?
You pay XP to buy the spell at the given level; adding levels is done at casting time. In other words, if you know Bolt of Fire, you can cast it at any level (assuming you have the Mana and a hot d20) without further XP expenditure.
mTeasdale wrote:3. Is there a rule for flaming oil ? It is used as an example of grenade-like weapons, but I didn't see a listed damage.
Something else I've missed. I'll get that resolved, hopefully in R26.